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Daniel Doz; Mara Cotic; Nastja Cotic – Mathematics Teaching Research Journal, 2025
Problem-solving is a key aspect of mathematics instruction. Although it is part of several national curricula, its implementation is still being vastly explored. The present research, which is part of a larger project, aimed to investigate the effect of using problem-oriented instruction in grade 3 of primary school on students' mathematical…
Descriptors: Problem Based Learning, Mathematics Instruction, Problem Solving, Elementary School Students
Aguila, Darlene Mae E. – Online Submission, 2020
This study intended to improve the worded problem-solving skills of Grade Three pupils by using the developed Mathematical Learning Package utilizing Survey Question Read Question Compute Question (SQRQCQ) strategy. Specifically, it determined the significant difference on the level of performance of the respondents before and after utilizing…
Descriptors: Mathematics Instruction, Correlation, Reading Comprehension, Problem Solving
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Schillinger, Tammy – Early Childhood Education Journal, 2021
In 2015 an urban school district reported that 84.6% of third graders did not demonstrate proficiency on the Math Standardized Test, which challenges students to solve problems and justify solutions. Since 2006 there has been a negative trend of proficiency levels on the New York State (NYS) Math Exam in third grade. I propose that students may be…
Descriptors: Self Efficacy, Kindergarten, Grade 3, Preschool Teachers
Andriyani – Mathematics Teaching Research Journal, 2023
Cognitive and psychomotor capabilities are two critical interrelated abilities to improve student learning outcomes. Both abilities play a role in understanding new information and developing fine motor skills. Hence, schools train students these two abilities to equip them with basic skills in solving mathematical problems such as basic…
Descriptors: Game Based Learning, Teaching Methods, Psychomotor Skills, Mathematics Instruction
Donovan, Andrea Marquardt; Alibali, Martha W. – Journal of Cognition and Development, 2021
This research examined whether children's construals of mathematical manipulatives -- as toys or as tools for doing mathematics -- influenced their learning from a lesson with the manipulatives. Children (grades 2 and 3) were presented with a set of buckets and beanbags, and they were either given no information about the manipulatives (control)…
Descriptors: Manipulative Materials, Toys, Play, Mathematics Instruction
Blanton, Maria; Stroud, Rena; Stephens, Ana; Gardiner, Angela Murphy; Stylianou, Despina A.; Knuth, Eric; Isler-Baykal, Isil; Strachota, Susanne – American Educational Research Journal, 2019
A cluster randomized trial design was used to examine the effectiveness of a Grades 3 to 5 early algebra intervention with a diverse student population. Forty-six schools in three school districts participated. Students in treatment schools were taught the intervention by classroom teachers during regular mathematics instruction. Students in…
Descriptors: Algebra, Grade 3, Grade 4, Grade 5
Baker, Austin T.; Cuevas, Josh – Georgia Educational Researcher, 2018
This study examined whether students were reaching automaticity with single digit multiplication facts. A fourteen question interview was used to collect data. The first three questions asked the student basic information about themselves and their current math teacher. The next seven questions were math facts. The math facts chosen for the…
Descriptors: Mathematics Instruction, Elementary School Students, Middle School Students, Grade 3
Bajwa, Neet Priya; Perry, Michelle – Mathematical Thinking and Learning: An International Journal, 2021
Elementary school students struggle in interpreting the equal sign as a symbol denoting equivalence. Although many have advocated using a pan-balance scale to help students develop this understanding, less is known about what features associated with this model support learning. To attempt to control and examine these features, the investigators…
Descriptors: Mathematics Skills, Mathematics Instruction, Elementary School Students, Concept Formation
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
Ortiz, Jennifer; Bray, Melissa A.; Bilias-Lolis, Evelyn; Kehle, Thomas J. – International Journal of School & Educational Psychology, 2017
The Good Behavior Game (GBG) is a group contingency intervention that has effectively reduced disruptive behavior and improved classroom management in many replications, for various settings and populations. The student composition of American public schools is changing, leading to culturally and linguistically diverse classrooms with unique…
Descriptors: Elementary School Students, Hispanic American Students, Educational Games, Student Behavior
Kahn, Josh; Nese, Joseph T.; Alonzo, Julie – Behavioral Research and Teaching, 2016
There is strong theoretical support for oral reading fluency (ORF) as an essential building block of reading proficiency. The current and standard ORF assessment procedure requires that students read aloud a grade-level passage (˜ 250 words) in a one-to-one administration, with the number of words read correctly in 60 seconds constituting their…
Descriptors: Teacher Surveys, Oral Reading, Reading Tests, Computer Assisted Testing
Hartman, Kelsey; Gresham, Frank – Journal of Applied School Psychology, 2016
Disruptive behavior in the classroom negatively affects all students' academic engagement, achievement, and behavior. Group contingencies have been proven effective in reducing disruptive behavior as part of behavior interventions in the classroom. The Good Behavior Game is a Tier 1 classwide intervention that utilizes an interdependent group…
Descriptors: Student Behavior, Behavior Problems, Intervention, Behavior Modification
Knowles, Christen; Massar, Michelle; Raulston, Tracy Jane; Machalicek, Wendy – Preventing School Failure, 2017
Students with challenging behavior severe enough to warrant placement in a self-contained special education classroom statistically have poor school and post-school outcomes compared to typical peers. Teachers in these classrooms often lack sufficient training to meet student needs. This pilot study investigated the use of a telehealth…
Descriptors: Self Contained Classrooms, Special Education, Student Behavior, Behavior Problems
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