Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Author
| Baker, Ryan S. | 1 |
| Bradford Mott | 1 |
| Burnett, Vesper | 1 |
| Cindy Hmelo-Silver | 1 |
| Daeun Hong | 1 |
| Danielle S. McNamara | 1 |
| Erica L. Snow | 1 |
| Halim Acosta | 1 |
| Jacobs, Daniel | 1 |
| James Lester | 1 |
| Jianmin Dai | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 5 |
| Speeches/Meeting Papers | 5 |
Education Level
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
| Elementary Education | 2 |
| Early Childhood Education | 1 |
| Grade 7 | 1 |
| Higher Education | 1 |
| Kindergarten | 1 |
| Postsecondary Education | 1 |
| Primary Education | 1 |
Audience
Location
| California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Halim Acosta; Seung Lee; Daeun Hong; Wookhee Min; Bradford Mott; Cindy Hmelo-Silver; James Lester – International Educational Data Mining Society, 2025
Understanding the relationship between student behaviors and learning outcomes is crucial for designing effective collaborative learning environments. However, collaborative learning analytics poses significant challenges, not only due to the complex interplay between collaborative problem-solving and collaborative dialogue but also due to the…
Descriptors: Learning Analytics, Cooperative Learning, Student Behavior, Prediction
Yiqiu Zhou; Luc Paquette – International Educational Data Mining Society, 2024
Extensive research underscores the importance of stimulating students' interest in learning, as it can improve key educational outcomes such as self-regulation, collaboration, problem-solving, and overall enjoyment. Yet, the mechanisms through which interest manifests and impacts learning remain less explored, particularly in open-ended game-based…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, Student Interests
Norum, Reilly; Lee, Ji-Eun; Ottmar, Erin – Grantee Submission, 2022
This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The…
Descriptors: Computer Games, Game Based Learning, Student Characteristics, Visual Aids
Owen, V. Elizabeth; Roy, Marie-Helene; Thai, K. P.; Burnett, Vesper; Jacobs, Daniel; Keylor, Eric; Baker, Ryan S. – International Educational Data Mining Society, 2019
Games in service of learning are uniquely positioned to offer immersive, interactive educational experiences. Well-designed games build challenge through a series of well-ordered problems or activities, in which perseverance is key for working through ingame failure and increasing game difficulty. Indeed, persistence through challenges during…
Descriptors: Educational Games, Persistence, Productivity, Student Behavior
Erica L. Snow; Mathew E. Jacovina; Laura K. Allen; Jianmin Dai; Danielle S. McNamara – Grantee Submission, 2014
This study investigates variations in how users exert agency and control over their choice patterns within the game-based ITS, iSTART-2, and how these individual differences relate to performance. Seventy-six college students interacted freely with iSTART-2 for approximately 2 hours. The current work captures and classifies variations in students'…
Descriptors: Personal Autonomy, College Students, Individual Differences, Game Based Learning

Peer reviewed
Direct link
