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Melissa Bishop – OTESSA Conference Proceedings, 2024
Virtual Learning Environments (VLE) have interested scholars since the late 20th century, with much of the research focusing on secondary and post-secondary instructors and learners (Brown, 2010; Dabbagh, 2007; Fuchs, 2020; Proserpio & Gioia, 2007). With the onset of VLEs in elementary education due to the COVID-19 pandemic and the…
Descriptors: Foreign Countries, Kindergarten, Grade 1, Grade 2
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Stoica, Michael; Nizovtsev, Dmitri; Smith, Russell E. – International Association for Development of the Information Society, 2021
The paper details a course offering that centers on student transformational experience and self-efficacy growth in an international environment by merging business, entrepreneurship and cultural experiences. Self-efficacy is achieved through both a mastery experience, mastering a task and controlling the environment, and vicarious experience…
Descriptors: Course Descriptions, Self Efficacy, Transformative Learning, Entrepreneurship
Kanth, Rajeev Kumar; Laakso, Mikko-Jussi – International Association for Development of the Information Society, 2016
In this study, we explore the possibilities of utilizing and implementing an e-Education platform for Indian school-level curricula. This study will demonstrate how the e-Education platform provides a positive result to the students' learning and how this tool helps in managing the overall teaching processes efficiently. Before describing the…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Environmental Education
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Rutherford, Teomara; Kibrick, Melissa; Burchinal, Margaret; Richland, Lindsey; Conley, AnneMarie; Osborne, Keara; Schneider, Stephanie; Duran, Lauren; Coulson, Andrew; Antenore, Fran; Daniels, Abby; Martinez, Michael E. – Online Submission, 2010
This paper describes the background, methodology, preliminary findings, and anticipated future directions of a large-scale multi-year randomized field experiment addressing the efficacy of ST Math [Spatial-Temporal Math], a fully-developed math curriculum that uses interactive animated software. ST Math's unique approach minimizes the use of…
Descriptors: Symbols (Mathematics), Second Language Learning, Spatial Ability, Student Characteristics