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Showing 1 to 15 of 52 results Save | Export
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Colleen Carraher-Wolverton; Guolin Lai; Jeremy T. Navarre; Dione Davis; Patricia Lanier – Journal of Information Systems Education, 2025
Business analytics is an emerging and prominent tool in many industries seeking to exploit the advantages of data-driven decision making. Simultaneously, educational institutions are developing and delivering business analytics offerings to equip business professionals with the tools necessary to implement business analytics in modern businesses.…
Descriptors: Business Education, Blended Learning, Academic Achievement, Data Analysis
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Elizabeth L. Tighe; Jamie L. Tock; Yaacov Petscher; Gal Kaldes – Grantee Submission, 2024
This study uses Program for the International Assessment of Adult Competencies (PIAAC) data to examine latent profiles of engagement in reading, numeracy, writing, and computer skills-use for U.S. adults with low literacy skills. Additionally, we examine how these profiles relate to overall literacy performance and demographic heterogeneity.…
Descriptors: Adult Literacy, Reading Skills, Numeracy, Learning Disabilities
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Nan Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Higher education is becoming increasingly competitive and all educational institutions are concentrating on improving quality and changing traditional higher education teaching methods. New-type classroom instruction has embraced a unique advancement opportunity with the arrival of the fifth generation (5G) era. It is critical to develop a…
Descriptors: Instructional Effectiveness, Internet, Computer Literacy, Artificial Intelligence
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Kara, Mehmet – Journal of Research on Technology in Education, 2022
This study aims to investigate the influence of learners' characteristics on their engagement during online education due to the COVID-19 pandemic. The investigated learner characteristics included digital literacy, self-directed learning, motivation for learning, and perceived stress. The data were collected from the undergraduate learners and…
Descriptors: Learner Engagement, COVID-19, Pandemics, Student Characteristics
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Jacqueline DeLisi; Jessica Brown; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
In 2019, the Rhode Island Department of Education (RIDE), in partnership with the University of Rhode Island (URI), launched the Work-Based Learning for Computer Science (WBL4CS) project through an Education Innovation Research (EIR) grant. The initiative aimed to expand access to computer science (CS) education for high school students,…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
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Yildirim, Denizer; Gülbahar, Yasemin – Technology, Knowledge and Learning, 2022
This study aims to determine indicators that affect students' final performance in an online learning environment using predictive learning analytics in an ICT course and Turkey context. The study takes place within a large state university in an online computer literacy course (14 weeks in one semester) delivered to freshmen students (n = 1209).…
Descriptors: Electronic Learning, Foreign Countries, Computer Literacy, College Freshmen
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Balta, Nuri; Mâ?a, Liliana; Gómez, Carlos Hervás; Tzafilkou, Katerina – Education and Information Technologies, 2020
The study is conducted on 558 under-graduate students in Romania and Spain to examine potential differences in perception and acceptance items towards using web-based technologies. The research model is based on the Internet Attitude Scale (IAS) and measures Perceived Enjoyment, Perceived Anxiety, Perceived Usefulness and Computer Self-Efficacy.…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Comparative Education
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Wolverton, Colleen Carraher; Guidry Hollier, Brandi N.; Lanier, Patricia A. – Electronic Journal of e-Learning, 2020
As countless regional, national, and international accrediting bodies continue to employ student engagement measures as mechanisms for quality assurance, universities become more intent on achieving this important gauge of student success. Specifically, the growth in enrollment in distance learning programs adds a unique level of complexity…
Descriptors: Self Efficacy, Computer Literacy, Learner Engagement, Group Experience
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Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background:…
Descriptors: Adoption (Ideas), Undergraduate Students, Influences, Virtual Classrooms
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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
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Dolighan, Tim; Owen, Michael – Brock Education: A Journal of Educational Research and Practice, 2021
This study examines secondary teachers' efficacy for teaching in a fully online teaching environment during the sudden transition to online teaching due to the COVID-19 pandemic. The study sought to identify how specific variables, teaching experience, professional development (PD) experience, and teaching supports correlate with the self-efficacy…
Descriptors: Secondary School Teachers, Teacher Effectiveness, Self Efficacy, Web Based Instruction
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Warren, Scott J.; Robinson, Heather Ann – American Journal of Distance Education, 2018
With increased online course offerings at most higher education institutions, it is important to have a way to determine whether the courses continue to have value to students or outlived their usefulness. Courses are the central means of knowledge delivery for each institution and may be viewed through the lens of the product life-cycle, which is…
Descriptors: Online Courses, Learner Engagement, Developmental Stages, Models
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Amo, Laura C.; Liao, Ruochen; Frank, Emma; Rao, H. Raghav; Upadhyaya, Shambhu – IEEE Transactions on Education, 2019
Contribution: Intervention effectiveness is shown to vary in its influence on teenagers' outcomes with cybersecurity problem-solving and engagement. In-depth, high-intensity types of intervention may be more effective for female students. Background: Instructional interventions are being developed to address both the critical shortage in…
Descriptors: Computer Security, Computer Literacy, Adolescents, Intervention
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Al Hashlamoun, Nafeth; Daouk, Lina – Education and Information Technologies, 2020
This research explores the ways in which Information Technology (IT) teachers experience the use of online communities of practice (CoP) in teaching a computer course called Computer Skills 2 (WRCO2). This course is the second of two computer skills courses in the Work Readiness Program (WRP) running at a Higher Education Institution in the Middle…
Descriptors: Information Technology, Computer Science Education, Teacher Attitudes, Communities of Practice
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Yalçin, Seher – International Electronic Journal of Elementary Education, 2019
This study aimed to compare the Graded Response Model (GRM) and the Mixed-Graded Response Model (MixGRM) in terms of model data-fit and parameters and demonstrate the application of MixGRM on real data. In this context, this study is basic research based on the International Computer and Information Literacy Study in 2013 conducted with…
Descriptors: Foreign Countries, Item Response Theory, Rating Scales, Models
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