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Casanova, Diogo; Di Napoli, Roberto; Leijon, Marie – Teaching in Higher Education, 2018
To date, learning spaces in higher education have been designed with little engagement on the part of their most important users: students and teachers. In this paper, we present the results of research carried out in a UK university. The research aimed to understand how students and teachers conceptualise learning spaces when they are given the…
Descriptors: Space Utilization, Higher Education, Educational Environment, Classroom Design
Pearson, Rebecca; Howe, Julia – Educational Psychology in Practice, 2017
This article outlines a small-scale research project that attempted to involve primary aged pupils actively in the redesign of their school playground. The project stemmed from concerns raised by school staff regarding the frequency of problematic behaviours during unstructured times, particularly lunchtimes, and the decision to redesign the…
Descriptors: Student Participation, Playgrounds, Play, Design Preferences
Casanova, Diogo; Mitchell, Paul – Journal of Learning Spaces, 2017
This paper presents an alternative method for learning space design that is driven by user input. An exploratory study was undertaken at an English university with the aim of redesigning technology-enhanced learning spaces. Two provocative concepts were presented through participatory design workshops during which students and teachers reflected…
Descriptors: Participative Decision Making, Design Preferences, Classroom Design, Technology Integration
Casanova, Diogo; Moreira, António – International Journal of Mobile and Blended Learning, 2017
This paper presents a comprehensive model for supporting informed and critical discussions concerning the quality of Technology-Enhanced Learning in Blended Learning programmes. The model aims to support discussions around domains such as how institutions are prepared, the participants' background and expectations, the course design, and the…
Descriptors: Blended Learning, Models, Technology Uses in Education, Evaluation Methods
Khatri, Raina; Henderson, Charles; Cole, Renée; Froyd, Jeffrey E.; Friedrichsen, Debra; Stanford, Courtney – Physical Review Physics Education Research, 2016
The physics education research community has produced a wealth of knowledge about effective teaching and learning of college level physics. Based on this knowledge, many research-proven instructional strategies and teaching materials have been developed and are currently available to instructors. Unfortunately, these intensive research and…
Descriptors: Adoption (Ideas), Educational Innovation, Models, Success
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Tüzün, Hakan; Çinar, Murat – International Review of Research in Open and Distributed Learning, 2016
This study shared unique design experiences by examining the process of transferring residential courses to the Web, and proposed a design model for individuals who want to transfer their courses into this environment. The formative research method was used in the study, and two project teams' processes of putting courses, which were being taught…
Descriptors: Electronic Publishing, Production Techniques, Guidelines, Design Preferences
Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production
Chow, Anthony S.; Smith, Kathelene McCarty; Sun, Katherine – Educational Technology & Society, 2012
This study explored the impact of using best practices identified in previous studies in designing age-appropriate websites for middle and high school youth. Utilizing a mixed-method approach, 31 middle and 22 high school youth took part in six focus groups across four states. Participants were introduced to a website specifically designed for…
Descriptors: Web Sites, Mixed Methods Research, Statistical Analysis, Best Practices
Kaufman, Eric K.; Rateau, Richard J.; Ellis, Keyana C.; Kasperbauer, Holly Jo; Stacklin, Laura R. – Journal of Leadership Education, 2010
Needs assessment is the first step in developing a leadership education program. During the spring of 2008 researchers and program planners conducted focus groups sessions with representatives from Virginia's agricultural community with the goal of assessing the leadership development interests and needs of that community. As one focus group…
Descriptors: Agricultural Education, Needs Assessment, Community Needs, Leadership
Triplett, Linda Mesing; Judd, Diane; Pruitt-Mentle, Davina; Bothwick, Arlene; Turner, Laura; Morris, Joyce; Cunningham, Ann – Journal of Educational Technology, 2008
There have been many articles written about the variety of ways faculty and students define eportfolios, collect artifacts, write reflections, and use finished eportfolios. However, little has been written about the dynamic process of adopting electronic portfolios in schools of education. This study employs cross-case analysis to investigate…
Descriptors: Schools of Education, Adoption (Ideas), Electronic Publishing, Portfolios (Background Materials)
Seels, Barbara; And Others – 1996
Instructional message design must attract attention and result in learning by facilitating perception, comprehension, and retention. The purposes of this research are: (1) to develop a conceptual framework for message design; (2) to develop a systematic procedure for message design; and (3) to provide one basis for the development of a performance…
Descriptors: Design Preferences, Educational Theories, Focus Groups, Formative Evaluation

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