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Umar Alkafaween; Ibrahim Albluwi; Paul Denny – Journal of Computer Assisted Learning, 2025
Background: Automatically graded programming assignments provide instant feedback to students and significantly reduce manual grading time for instructors. However, creating comprehensive suites of test cases for programming problems within automatic graders can be time-consuming and complex. The effort needed to define test suites may deter some…
Descriptors: Automation, Grading, Introductory Courses, Programming
Xiaoxiao Liu; Okan Bulut; Ying Cui; Yizhu Gao – Journal of Computer Assisted Learning, 2025
Background: Process data captured by computer-based assessments provide valuable insight into respondents' cognitive processes during problem-solving tasks. Although previous studies have utilized process data to analyse behavioural patterns or strategies in problem-solving tasks, the connection between latent cognitive states and their…
Descriptors: Adults, Problem Solving, Markov Processes, Network Analysis
Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
Mohammad Nayef Ayasrah; Mohamad Ahmad Saleem Khasawneh; Mazen Omar Almulla; Amoura Hassan Aboutaleb – Journal of Computer Assisted Learning, 2025
Background: One area that has been dramatically changed by artificial intelligence (AI) is educational environments. Chatbots, Recommender Systems, Adaptive Learning Systems and Large Language Models have been emerging as practical tools for facilitating learning. However, using such tools appropriately is challenging. In this regard, the…
Descriptors: Test Construction, Test Validity, Test Reliability, Rating Scales
Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
Johanna Pöysä-Tarhonen; Shupin Li; Jarkko Hautala; Nafisa Awwal; Päivi Häkkinen – Journal of Computer Assisted Learning, 2025
Background: Collaborative problem-solving (CPS), encompassing social and cognitive domains, is recognised as a critical competency for current and future learners. While the cognitive domain, rooted in individual problem-solving, is relatively well understood, the social domain, manifested through social interaction, remains a challenge,…
Descriptors: Problem Solving, Distance Education, Attention Control, Cooperative Learning
Qian Tian; Xudong Zheng – Journal of Computer Assisted Learning, 2024
Background: During the COVID-19 pandemic, online collaborative problem solving (online CPS) has become one of the most crucial learning methods to develop students' learning performance. However, it remains unclear of the effectiveness of the online CPS method on students' learning performance. Objectives: To explore the overall effect of online…
Descriptors: Electronic Learning, COVID-19, Pandemics, Teaching Methods
Fengfeng Ke; Chih-Pu Dai; Luke West – Journal of Computer Assisted Learning, 2024
Background: Game-based learning can frame problem-solving as a sense-making experience with domain-specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem-oriented learning environment. Objectives and Methods: With an architecture-themed mathematics learning game, we…
Descriptors: Middle School Students, Student Experience, Mathematics Education, Game Based Learning
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Paraskevi Topali; Ruth Cobos; Unai Agirre-Uribarren; Alejandra Martínez-Monés; Sara Villagrá-Sobrino – Journal of Computer Assisted Learning, 2024
Background: Personalised and timely feedback in massive open online courses (MOOCs) is hindered due to the large scale and diverse needs of learners. Learning analytics (LA) can support scalable interventions, however they often lack pedagogical and contextual grounding. Previous research claimed that a human-centred approach in the design of LA…
Descriptors: Learning Analytics, MOOCs, Feedback (Response), Intervention
Ludwig, Sabrina; Rausch, Andreas – Journal of Computer Assisted Learning, 2023
Background: Problem-solving competences have evolved into key skills for professionals. Computer-based business simulations enable the analysis of problem-solving processes beyond end results. An important aspect of successful problem-solving is to systematically use built-in tools and process the provided information efficiently. Objectives: This…
Descriptors: Problem Solving, Information Retrieval, Computer Simulation, Business
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Chun-Chun Chang; Gwo-Jen Hwang; Liang-Shiou Ou – Journal of Computer Assisted Learning, 2025
Background: For learners with intellectual disability, it is a challenge and crucial issue to foster their life skills. These learners generally encounter several problems during the learning process, such as difficulties paying and maintaining attention, difficulties with memory and application and slow learning ability. Life skills training can…
Descriptors: Basic Skills, Intellectual Disability, Technology Uses in Education, Game Based Learning
Huiyan Ye; Biyao Liang; Oi-Lam Ng – Journal of Computer Assisted Learning, 2025
Background: Empirical studies have revealed students' development of computational thinking (CT) and mathematical thinking (MT) during programming-based mathematical problem-solving, highlighting specific CT concepts or practices that serve as learning goals or outcomes. However, implementing programming-based mathematics instruction requires…
Descriptors: Mathematics Instruction, Teaching Methods, Programming, Computation

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