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Willness, Chelsea; Bruni-Bossio, Vince – Journal of Higher Education Outreach and Engagement, 2017
Integrating literature on entrepreneurial business models and community-based experiential learning, we propose a new framework to advance the practice of curriculum innovation. Grounded in principles of design thinking, the curriculum innovation canvas provides a human-centered, collaborative, and holistic platform for instructors, curriculum…
Descriptors: Curriculum Design, Curriculum Development, Design Preferences, Entrepreneurship
Pivot Learning Partners, 2013
This paper is the first in a series of working papers on change. The creation of a public education system that aspires to educate all of this nation's children is a great achievement. Yet today this bedrock American institution is at risk. The system continually falls short of its aspiration, and the achievement gap, the drop-out rate, chronic…
Descriptors: Educational Change, Change Strategies, Stakeholders, School Districts
Bollens, Eric; Rocchio, Rosemary A.; Peterson, Jill Eleanor; Pollack, Brett; Tirpak, Lori; Ward, Christopher Matthew – EDUCAUSE, 2014
This paper is a publication of the EDUCAUSE Center for Analysis and Research (ECAR) Mobile Strategy and Application Development (MSAD) Working Group. In higher education, nearly every user interaction that takes place on a desktop or laptop browser is also attempted using phones, tablets, watches, and more. As students, faculty, and staff…
Descriptors: Web Sites, Computer System Design, Higher Education, Handheld Devices
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Nimmo, Andrew – Australian Library Journal, 2012
Libraries have undergone an extraordinary transformation over the last twenty years--from glorified book warehouse to interactive learning environment. For an architect they are currently amongst the most exciting projects to be commissioned to design. Innovation and "Next Generation" are the buzz words. However instead of exploring a first…
Descriptors: Libraries, Architecture, Stakeholders, Innovation