Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 7 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 7 |
Descriptor
Source
| PRIMUS | 2 |
| Education 3-13 | 1 |
| International Journal of… | 1 |
| Mathematics Teacher: Learning… | 1 |
| Online Submission | 1 |
| School Science and Mathematics | 1 |
Author
| Aguilera, Manuel M. | 1 |
| Andrea Arnold | 1 |
| Andrea Bertoni | 1 |
| Andrea Maffia | 1 |
| Doleshal, B. | 1 |
| Emily K. Bufmack | 1 |
| Fantinati, Matteo | 1 |
| Heidy J. Luis-Fuentes | 1 |
| Isabelle J. White | 1 |
| Kayla M. Rivera | 1 |
| Malucelli, Federico | 1 |
| More ▼ | |
Publication Type
| Reports - Descriptive | 7 |
| Journal Articles | 6 |
Education Level
Audience
| Teachers | 1 |
Location
| Italy | 2 |
| Massachusetts | 1 |
| Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Aguilera, Manuel M. – Online Submission, 2023
This document describes the game ThunderHawk, intended for use in the first and second cycles of basic education (1st to 6th grade). The game was developed as didactic material to reinforce the fundamental operations of addition and subtraction.
Descriptors: Game Based Learning, Educational Games, Logical Thinking, Thinking Skills
Andrea Arnold – PRIMUS, 2024
Sonia Kovalevsky Days (SK Days) are nationally-held outreach events that are commonly organized by local chapters of the Association for Women in Mathematics (AWM) to encourage young women to continue their study of mathematics. The AWM Student Chapter at Worcester Polytechnic Institute hosted virtual renditions of SK Day for middle school girls…
Descriptors: Mathematics Education, Outreach Programs, Middle School Students, Females
Emily K. Bufmack; Heidy J. Luis-Fuentes; Kayla M. Rivera; Isabelle J. White; Tutita M. Casa – Mathematics Teacher: Learning and Teaching PK-12, 2025
This article describes how the authors developed the activity Speaqual to enable their students to "speak" about the "equal" sign and foster communication of their reasoning. The article explains how to play Speaqual and how the students were thoroughly engaged in a friendly competition, centralizing algebraic concepts and…
Descriptors: Mathematics Education, Game Based Learning, Educational Games, Mathematical Concepts
Malucelli, Federico; Fantinati, Matteo – Education 3-13, 2022
In the early years of school, pupils have a very positive approach towards any new topic. Very often, the first contact with mathematics in the Italian school risks giving a limited and somehow negative impression, generating long-lasting effects. In this paper, we report on a series of experiences carried out in a second-year class of a primary…
Descriptors: Student Experience, Creativity, Mathematics Education, Elementary School Science
Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
Doleshal, B. – PRIMUS, 2023
This article presents an experience in teaching mathematical thinking through games in a math course for non-science majors. The course described here has run twice on the campus of Sam Houston State University and is a combination of escape room pedagogy and game-based pedagogy. From these courses, I note an increased engagement of students with…
Descriptors: Game Based Learning, Mathematics Education, Nonmajors, Cooperative Learning
Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity

Peer reviewed
Direct link
