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Hill, Jessica; Cebulski, Adam R. – New Directions for Student Leadership, 2022
Developing leaders through games in the co-curriculum provides an opportunity for creative and innovative program design across learning taxonomies. Game-based learning provides a value-added experience for busy students who are balancing competing demands on their times. Additionally, co-curricular participants are often more receptive to…
Descriptors: Leadership Training, Extracurricular Activities, Game Based Learning
Nelson, Sabrina; Padilla, Cristina – New Directions for Student Leadership, 2022
Games are increasingly being used as a creative pedagogical tool for socially just leadership education. Game facilitators benefit from proper sequencing and heightened self-awareness during both the game session and debrief of the experience. While scarce, examples of social justice games are provided for the reader's consideration.
Descriptors: Games, Social Justice, Leadership Training, Game Based Learning
Egan, John D. – New Directions for Student Leadership, 2022
To advance games as a teaching strategy, leadership educators may benefit from a common understanding of associated terms. However, achieving this purpose is complicated by no agreed upon definition of game and scholarly debate around terms such as gamification. This article explores gaming terms and proposes a framework intended to provide a…
Descriptors: Leadership Training, Teaching Methods, Games, Definitions
Banter, John N.; Egan, John D.; Burton, Susan – New Directions for Student Leadership, 2022
Why should leadership educators trouble themselves in creating or implementing games for leadership learning? This chapter justifies the use of games as a teaching strategy in leadership education by exploring three rationales. First, games can be meaningfully tied to specific learning theories. Second, games provide motivation for learning, and…
Descriptors: Leadership Training, Games, Game Based Learning, Teaching Methods
Lebrón, Mariana J.; Lasley, Joe – New Directions for Student Leadership, 2022
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game-based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students…
Descriptors: Games, Design, Leadership, Game Based Learning
Cebulski, Adam R. – New Directions for Student Leadership, 2017
This chapter introduces gamification and a model for utilizing game design elements for leadership competency development.
Descriptors: Leadership Training, Design, Game Based Learning, Models

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