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Showing 1 to 15 of 17 results Save | Export
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Stoica, Michael; Nizovtsev, Dmitri; Smith, Russell E. – International Association for Development of the Information Society, 2021
The paper details a course offering that centers on student transformational experience and self-efficacy growth in an international environment by merging business, entrepreneurship and cultural experiences. Self-efficacy is achieved through both a mastery experience, mastering a task and controlling the environment, and vicarious experience…
Descriptors: Course Descriptions, Self Efficacy, Transformative Learning, Entrepreneurship
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Mirtschewa, Iliana – International Association for Development of the Information Society, 2021
The paper presents the aims and the design of the international e-learning course for teacher training "International Project" / Internet and Competence to work on the Project"/IPC/, organized with students from the Sofia University "St. Kliment Ohridski" (Bulgaria) and universities from Germany, USA, Spain, Japan, Sweden…
Descriptors: Preservice Teacher Education, Global Approach, Learning Processes, Electronic Learning
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Chow, Eric H. C.; Keyes, Christopher; Ho, Koon-Sing; Lee, Albert W. M.; Lee, Wai-Yee; Fong, Nga-Wing – International Association for Development of the Information Society, 2018
This paper describes the development of a mobile application to engage students in active learning in analytical chemistry. Colorimetry is a topic in analytical chemistry that can effectively be learned through the use of mobile devices to perform colorimetric measurement in the real-life environment. Previous attempts in the development of…
Descriptors: Measurement, Chemistry, Science Instruction, Computer Software
Ogawa, Nobuyuki; Shimizu, Akira – International Association for Development of the Information Society, 2016
Japanese National Institutes of Technology have revealed a plan to strongly promote e-Learning and active learning under the common schematization of education in over 50 campuses nationwide. Our e-Learning and ICT-driven education practiced for more than fifteen years were highly evaluated, and is playing a leading role in promoting e-Learning…
Descriptors: Foreign Countries, Electronic Learning, Active Learning, Faculty Development
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Son, Barbara W. K. – International Association for Development of the Information Society, 2017
Rapidly growing information and communications technology and a more interconnected global world offer benefits and challenges to global business organizations. While exploring benefits from global workforce and global production, they must successfully adapt to their local market conditions and manage their multicultural resources. How can we…
Descriptors: Cooperative Learning, Electronic Learning, Administrator Education, Active Learning
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Smyrnova-Trybulska, Eugenia – International Association for Development of the Information Society, 2019
The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author presents theoretical and practical aspects of the use of e-learning in higher education, based on her own long-time experience. The paper comprises a description of stages of e-learning evolution and discusses such…
Descriptors: Electronic Learning, Educational Trends, Educational Technology, Technology Uses in Education
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Ogawa, Nobuyuki; Shimizu, Akira – International Association for Development of the Information Society, 2017
This paper describes our concrete efforts to improve the functions of the computer rooms in the Information Processing Center from among several organisational strategies which can assume a large role in the next-generation education, while examining the practice of active learning by the faculty in all classes using ICT equipment. We implemented…
Descriptors: Educational Technology, Technology Uses in Education, Information Processing, Equipment
Zervas, Panagiotis; Sotiriou, Sofoklis; Tiemann, Rüdiger; Sampson, Demetrios G. – International Association for Development of the Information Society, 2015
Nowadays, there is a consensus that inquiry-based learning contributes to developing students' scientific literacy in schools. Inquiry-based teaching strategies are promoted for the development (among others) of the cognitive processes that cultivate problem solving (PS) competence. The build up of PS competence is a central objective for most…
Descriptors: Inquiry, Active Learning, Science Instruction, Problem Solving
Garvey, Gregory P. – International Association for Development of the Information Society, 2015
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Descriptors: Educational Games, Design, Critical Thinking, Creative Thinking
Berenfeld, Boris; Krupa, Tatiana; Lebedev, Arseny; Stafeev, Sergey – International Association for Development of the Information Society, 2014
Most students globally have mobile devices and the Global Students Laboratory (GlobalLab) project is integrating mobility into learning. First launched in 1991, GlobalLab builds a community of learners engaged in collaborative, distributed investigations. Long relying on stationary desktop computers, or students inputting their observations by…
Descriptors: Handheld Devices, Electronic Learning, Cooperative Learning, Data Collection
Belland, Brian R.; Gu, Jiangyue; Armbrust, Sara; Cook, Brant – International Association for Development of the Information Society, 2013
In this conceptual paper, we propose an heuristic to balance context-specific and generic scaffolding, as well as computer-based and teacher scaffolding, during instruction centered on authentic, scientific problems. This paper is novel in that many researchers ask a dichotomous question of whether generic or context-specific scaffolding is best,…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Inquiry, Active Learning
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
Wiklund-Engblom, Annika; Hiltunen, Kasper; Hartvik, Juha; Porko-Hudd, Mia – International Association for Development of the Information Society, 2013
This paper describes the theoretical foundation for a work in progress project of developing a mobile learning solution for sloyd education named Talking Tools (TT). Being a learner in a multimodal, blended learning environment entails both consuming and creating own content using a number of media sources and tools. For sloyd education, this…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Learning Processes
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
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