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Bruegge, Bernd; Krusche, Stephan; Alperowitz, Lukas – ACM Transactions on Computing Education, 2015
There is an acknowledged need for teaching realistic software development in project courses. The design space for such courses is wide, ranging from single-semester to two-semester courses, from single-client to multicustomer courses, from local to globally distributed courses, and from toy projects to projects with real clients. The challenge…
Descriptors: Computer Software, Student Projects, School Business Relationship, Active Learning
Gestwicki, Paul; McNely, Brian – ACM Transactions on Computing Education, 2016
We define and describe the academic studio model for interdisciplinary, undergraduate, project-oriented education. This model brings faculty, students, and community partners together to investigate an openended academic question, and their collaboration yields an original product that represents their inquiry. The academic studio integrates agile…
Descriptors: Interdisciplinary Approach, Student Projects, Undergraduate Students, Teaching Methods
Vasilevskaya, Maria; Broman, David; Sandahl, Kristian – ACM Transactions on Computing Education, 2015
In a modern computing curriculum, large-project courses are essential to give students hands-on experience of working in a realistic software engineering project. Assessing such projects is, however, extremely challenging. There are various aspects and trade-offs of assessments that can affect course quality. Individual assessments may fairly…
Descriptors: Computer Science Education, Student Projects, Models, Active Learning
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
Richards, Debbie – ACM Transactions on Computing Education, 2009
The value and the pitfalls of project and group work are well recognized. The principles and elements which apply to projects in general, apply to project-based courses. Thoughtful and detailed planning, understanding of the stakeholders and their needs, a good design, appropriate testing, monitoring and quality control and continual management…
Descriptors: Teaching Methods, Group Activities, Instructional Design, Courses

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