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Hale, Jon; Nelson, Andy – School Science Review, 2022
Plant identification is a skill that takes years to hone and develop, yet it is important in understanding diversity in biology while in school. This is highlighted when studying ecological succession in A-level biology where students are often unable to notice the different species, which leads to the production of poor-quality data, potentially…
Descriptors: Game Based Learning, Ecology, Surveys, Biology
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Hobbs, Laura; Behenna, Sarah – Primary Science, 2023
This article discusses how the authors' 'Science Hunters' suite of projects uses the computer game Minecraft to engage children, particularly those from underrepresented groups, with STEM. Delivered by environmental scientists, Science Hunters projects link to the United Nations' Sustainable Development Goals (SDGs) through offering inclusive…
Descriptors: Learner Engagement, Disproportionate Representation, STEM Education, Video Games
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Llewellyn, Bryn – Childhood Education, 2021
Physically Active Learning (PAL) is an approach that seamlessly integrates movement with learning. Research has demonstrated that PAL can: (1) improve classroom behavior and activity engagement; (2) significantly reduce sedentary periods of time; and (3) offer aggregated improvement in academic performance over time. This article describes…
Descriptors: Physical Activities, Active Learning, Teaching Methods, Elementary School Students
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Dong, Chuanwen; Boute, Robert – INFORMS Transactions on Education, 2020
Moving freight to sustainable transport modes is one of the most frequently mentioned suggestions to decarbonize logistics. Regrettably, even with regulation and technology developing over the past years, most of the freight volumes are still shipped via road, the least sustainable means of transport. This paper presents a beer transportation game…
Descriptors: Game Based Learning, Transportation, Sustainable Development, Student Participation