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Lisa Polk – Texas Association for Literacy Education Yearbook, 2024
This article discusses the implementation of interactive literacy approaches that maximize learning for students. Instructional implications are shared along with prospective benefits offered to students when practices are applied. It also provides educators with feasible, generative actions to adapt or incorporate as appropriate to their learning…
Descriptors: Experiential Learning, Literacy, Motivation Techniques, Interdisciplinary Approach
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Sarah Kieferle; Iztok Devetak; Jane Essex; Sarah Hayes; Marina Stojanovska; Rachel Mamlok-Naaman; Silvija Markic – Journal of Chemical Education, 2024
Approaches for inclusive science teaching currently tend to focus on only one dimension of diversity at a time. This neglects the fact that diversity is multidimensional in nature, and the consideration of only one dimension of diversity can yield inclusive practices with limited scope. Therefore, the goal of the project "Diversity in Science…
Descriptors: Science Education, Inclusion, Informal Education, Foreign Countries
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Buendgens-Kosten, Judith – JALT CALL Journal, 2022
The potential of games to support language learning and acquisition -- be it in the digital wilds or in the foreign language classroom -- has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E,…
Descriptors: Metalinguistics, Second Language Learning, Second Language Instruction, Teaching Methods
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Jose´ Nunes da Silva Ju´nior; Antonio Jose´ Melo Leite Junior; Maria Clara Alexandre; Francisco Serra Oliveira Alexandre; Lucas Lima da Silva; Jean-Yves Winum – Journal of Chemical Education, 2023
This report details the design of an online trilingual (English, French, and Portuguese) interactive virtual board game and its implementation at the Federal University of Ceará in Brazil. It was used as a fun alternative to assist chemistry and pharmacy undergraduate students in reviewing introductory concepts to organic reactions: enthalpy,…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, Chemistry
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Miriam Herrero-Martín; Cristina Aldavero; Alfonso Lahuerta; Luis Carro; Azael J. Herrero – International Journal of Game-Based Learning, 2025
This study explores the potential of modern board games to foster key competences in primary education. A total of 238 students and 17 teachers from Spain, Romania, and Greece implemented 29 board games targeting Linguistic Communication, Mathematical Competence, and Learning to Learn. The intervention included teacher training, pedagogical…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Elementary School Teachers
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Eleni Meletiadou – IAFOR Journal of Education, 2024
Playmobil pro is an innovative modelling kit for adults that encourages creative thinking in the university/workplace. International multilingual students often disclose that they have little opportunity to develop their intercultural awareness, and cross-cultural and multilingual communicative competencies while engaging in meaningful activities…
Descriptors: Intercultural Communication, Cultural Differences, Cultural Background, Workshops
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Meletiadou, Eleni – IAFOR Journal of Education, 2023
To prepare their students for the increasingly demanding workplace of the 21st century, business schools resort to using experiential learning techniques to make explicit connections between knowledge and experiences students already have, encouraging them to make their own interpretations. In this case study, 50 multilingual students participated…
Descriptors: Multilingualism, English (Second Language), Second Language Learning, Second Language Instruction