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Schwieger, Dana; Liu, Ziping – Information Systems Education Journal, 2018
The case provides a realistic scenario that can be used in a systems analysis and design, accounting information systems or graduate level management information systems course. The case details the steps in the revenue and expense cycle processes of a health supply wholesale company providing students with the opportunity to map the business…
Descriptors: Systems Development, Data Processing, Health Services, Allied Health Occupations Education
Usta, Necla Dönmez; Güntepe, Ebru Turan – Journal of Education and Training Studies, 2017
With the developments in information and communication technologies, books which are fundamental information sources for students throughout their education and training process are being transformed into electronic book (e-book) formats. E-books provide interactive environments, and they are also updateable materials, which shows that, in time,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Material Development, Models
Leung, Rock; McGrenere, Joanna; Graf, Peter – Behaviour & Information Technology, 2011
Mobile devices offer much potential to support older adults (age 65+). However, older adults have been relatively slow to adopt mobile devices. Although much ongoing HCI research has examined usability problems to address this issue, little work has looked at whether existing graphical icons are harder to use for this population compared with…
Descriptors: Older Adults, Usability, Age Differences, Handheld Devices
Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Baloglu, Arzu – Online Submission, 2007
Distance learning is appealing to small business owners, employees, municipalities, state establishments, non-governmental organizations. Distance-learning are ideal for people who have a full-time job or other commitments, who can't take time off to study full time. This might be a professional who needs to update his knowledge or skills, or a…
Descriptors: Distance Education, Instructional Materials, Virtual Universities, Computer System Design
Peer reviewedBoss, Brenda J. – Journal of Interactive Instruction Development, 1999
Describes the Performance-Centered Design (PCD) approach that tackles the usability dilemma of computer systems. Discusses PCD success factors; characteristics of adult learning incorporated into PCD methodology; PCD design techniques; interface requirements; and benefits of the PCD methodology. (AEF)
Descriptors: Adult Education, Computer Literacy, Computer System Design, Design Preferences
Peer reviewedSchneider, Edward W. – Performance Improvement, 2003
Human performance technology is a collection of techniques for evaluating and designing human performance systems. It isn't a philosophy, a moral imperative, or a way of life. When technologists promote as more than what it is, they jeopardize their credibility and distort their own roles as performance engineers. (Author)
Descriptors: Design Preferences, Evaluation Criteria, Evaluation Methods, Improvement Programs
Peer reviewedWilliams, Vicki S. – College & University Media Review, 1998
Investigates the supportive side of current technology in the visual process of learning and the issues instructional designers must address to utilize these capabilities and maximize their effects. Provides an overview of visual memory and discusses information processing and analogic reasoning, cognition and visual information processing, visual…
Descriptors: Cognitive Processes, Design Preferences, Information Processing, Information Technology
Peer reviewedShirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Vishik, Claire; Farquhar, Adam; Smith, Reid – Proceedings of the ASIS Annual Meeting, 1999
Discusses experiences of Schlumberger IT Sourcing (Austin, Texas) in designing and deploying knowledge management (KM) systems and outlines the empathic design approach. The new "market" approach in Schlumberger which leads to the simplification of intranet systems and interfaces, creation of a new classification system, and better…
Descriptors: Computer Interfaces, Computer Networks, Computer System Design, Design Preferences
Peer reviewedFerrell, Joe – Journal of Interactive Instruction Development, 1999
Discusses the design of an innovative learning system that uses new technologies for the man-machine interface, incorporating a combination of Automatic Speech Recognition (ASR) and Text To Speech (TTS) synthesis. Highlights include using speech technologies to mimic the attributes of the ideal tutor and design features. (AEF)
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Information Technology
Pearson, Waynn – Journal of Access Services, 2003
The renovated Cerritos Public Library is a unique blending of traditional and hightech features. One of the key principles in its planning and design was to enable a range of convenient access services. This article summarizes the process of building this library and how it has been received by users. (Contains 5 figures.)
Descriptors: Access to Information, Public Libraries, Library Administration, Library Automation
Osman, Mohamed Eltahir – International Journal of Instructional Media, 2005
There is a growing number of web-based and web-assisted course development tools and products that can be used to create on-line learning environment. The utility of these products, however, varies greatly depending on their feasibility, prerequisite infrastructure, technical features, interface, and course development and management tools. WebCT…
Descriptors: Educational Environment, Online Courses, Distance Education, Information Technology
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