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Briana Craig; Jeremy L. Hsu – Active Learning in Higher Education, 2025
The COVID-19 pandemic caused nearly ubiquitous emergency remote teaching in both secondary and post-secondary education. While there has been a plethora of work examining how instructors adjusted classes to incorporate active learning during emergency remote teaching, there has only been minimal work examining how such emergency remote teaching…
Descriptors: COVID-19, Pandemics, Longitudinal Studies, College Students
Helen Donelan; Karen Kear; Jon Rosewell; Ale Okada; Kieron Sheehy; Kevin Amor; Carol Edwards; Allan Mooney; Paige Cuffe; Tracey Elder – Online Learning, 2025
In the context of online and distance learning, active student engagement in online synchronous tutorials is important for students' development; yet it can be challenging to achieve. The research reported in this paper explored why some students do not participate actively in online synchronous tutorials, instead preferring passive participation.…
Descriptors: Electronic Learning, Synchronous Communication, Student Participation, Student Attitudes
Alex Wheeler; David John Matthews – Journal of Library & Information Services in Distance Learning, 2025
Educators, including library professionals are fortunate to have access to multiple educational Apps, virtual learning environments, and smartphones. However, during numerous Information Literacy sessions at Manchester Metropolitan University, the authors have continued to witness the value of paper-based activities. In this case study, we will…
Descriptors: Active Learning, Distance Education, Learner Engagement, Information Literacy
Van den Beemt, Antoine; Groothuijsen, Suzanne; Ozkan, Leyla; Hendrix, Will – Journal of Computing in Higher Education, 2023
In engineering education laboratories serve as experiential learning aimed at engaging students. The past decades saw an increased use of online laboratories, including virtual and remote labs. Remote labs, providing online interfaces to physical labs, allow students to conduct experiments with real-world equipment anywhere and at any time.…
Descriptors: Distance Education, Engineering Education, College Students, Learner Engagement
Özlem Soydan Oktay; T. Volkan Yüzer – Interactive Learning Environments, 2024
This study determines and analyzes the principles of interactive scenario design supporting critical and creative thinking in asynchronous learning environments. The study was conducted as a qualitative research, framed by two theoretical approaches, heutagogy and inquiry-based learning, and a holistic case study. The basic principles of the…
Descriptors: Asynchronous Communication, Creative Thinking, Critical Thinking, Interaction
Daniel Zarate; Kathleen Sheahan; Jingchun Li – Journal of College Science Teaching, 2024
Active learning provides students with meaningful and introspective roles in education. However, active learning is difficult to achieve in online class settings, particularly for biology laboratories initially designed to offer direct interactions with live organisms. During the COVID-19 pandemic, a transition to online learning was required in…
Descriptors: Distance Education, Science Laboratories, Undergraduate Students, Biology
Hakan Kilinc; Nil Goksel – Turkish Online Journal of Distance Education, 2024
As information and communication technologies and learner characteristics in higher education develop, so do distance education methods, which are implemented at various levels by higher education institutions. The involvement of students in the learning process is one of the most crucial factors to consider throughout the distance education…
Descriptors: Foreign Countries, College Students, Open Education, Distance Education
Cheng-Tai Li; Huei-Tse Hou – Journal of Science Education and Technology, 2024
The COVID-19 pandemic has drawn the attention of educators to the blended learning model. This study developed a remote blended game-based learning activity that integrates digital game--based learning (DGBL) and blended learning (including online synchronous and asynchronous learning). This method emphasizes that in the online synchronous…
Descriptors: Distance Education, Blended Learning, Game Based Learning, Asynchronous Communication
Donald A. Saucier; Ashley A. Schiffer; Tucker L. Jones – Teaching of Psychology, 2024
Background: The COVID-19 pandemic made it difficult to proctor exams after the forced transition to remote teaching and learning. Objective: We evaluated students' experiences creating and answering their own exam items in an upper-level psychology course during the transition to remote teaching and learning during the COVID-19 pandemic. Method:…
Descriptors: College Students, Psychology, COVID-19, Pandemics
Fathi Shamma; Amir Khniefss; Tom Pessah; Lialy Badarny – International Education Studies, 2025
The COVID-19 pandemic has had a major influence on educational institutions all across the globe, including programs that prepare teachers. Teachers in teacher preparatory programs have looked at alternative instructional methodologies including project-based learning (PBL) in response to the difficulties presented by remote learning and the lack…
Descriptors: Student Projects, Active Learning, Databases, COVID-19
Victor del Carmen Avendano Porras; Iris Alfonzo Albores; Sergio Andres Correal Cuervo – Turkish Online Journal of Distance Education, 2025
This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools…
Descriptors: Foreign Countries, Distance Education, Indigenous Populations, High School Students
Avaneesh V. Narla; Madison M. Edwards; Elizabeth Bullard; Katherine L. Petrie; Erilynn T. Heinrichsen – Journal for STEM Education Research, 2025
During the global COVID-19 pandemic, instructors strove to facilitate student learning, engagement, and community in an unfamiliar environment, while students adapted to a college experience that differed from their expectations. This context provided the opportunity to identify factors that increased undergraduates' sense of belonging in remote…
Descriptors: Sense of Belonging, STEM Education, Distance Education, Undergraduate Students
McCall, Madelon; Shelton, Ryann N.; Crowley, Brandy N.; Ritter, Kenley – Impacting Education: Journal on Transforming Professional Practice, 2023
The purpose of this single case study was to determine how a project-based learning approach to instructional design supported education doctorate students' acquisition of new knowledge and practical application of skills in their current and future professions. Participants included 58 students in an online EdD instructional design course. We…
Descriptors: Doctoral Students, Student Attitudes, Active Learning, Student Projects
Sasa Watanapokakul – rEFLections, 2024
In synchronous online EFL classrooms, students often exhibit passive participation and boredom when learning grammar. This research study presents the development of an online active grammar learning instructional model, named LPCR, which incorporates Byrne's Presentation-Practice Production (PPP) approach and Fink's holistic view of active…
Descriptors: Grammar, Synchronous Communication, Electronic Learning, Distance Education
Ayob, Mohd Asraf; Hadi, Nurulhudaya Abdul; Pahroraji, Mohamad Ezad Hafez Mohd; Ismail, Balkhiz; Saaid, Mohammad Nabil Fikri – Asian Journal of University Education, 2022
Many universities shifted to Open Distance Learning (ODL) to ensure the continuity of teaching and learning when COVID-19 struck. One of the applications is 'Discord' which has become popular among gamers. Since many university students are gamers themselves, it is vital to investigate the use of Discord in the classroom. Therefore, this paper…
Descriptors: Computer Mediated Communication, Learner Engagement, COVID-19, Pandemics

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