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Amo, Laura C.; Liao, Ruochen; Frank, Emma; Rao, H. Raghav; Upadhyaya, Shambhu – IEEE Transactions on Education, 2019
Contribution: Intervention effectiveness is shown to vary in its influence on teenagers' outcomes with cybersecurity problem-solving and engagement. In-depth, high-intensity types of intervention may be more effective for female students. Background: Instructional interventions are being developed to address both the critical shortage in…
Descriptors: Computer Security, Computer Literacy, Adolescents, Intervention
Mitra, Sugata; Dangwal, Ritu – Prospects: Quarterly Review of Comparative Education, 2017
This article describes a study under the Reaching the Unreached component of the Chiphen Rigpel project between the governments of Bhutan and India. This initiative is an attempt to provide computer literacy to children of Bhutan through setting up "hole in the wall" (HiWEL) Playground Learning Station(s) (PLSs). The study described here…
Descriptors: Foreign Countries, Computer Literacy, Cross Cultural Studies, Cultural Differences
Çocuk, Halil Erdem; Yanpar Yelken, Tugba – Asian Journal of Education and Training, 2018
The technological developments that have directed 21st century skills have brought new content and dimension to narrative by integrating story narration, one of the earliest verbal narrative skills of mankind, with digital technology. The purpose of this study is to determine the effect of web-based digital story preparation on the literacy…
Descriptors: Foreign Countries, Preservice Teachers, Computer Literacy, Computer Mediated Communication
Barzilai, Sarit; Ka'adan, Ibtisam – Metacognition and Learning, 2017
Learning to integrate multiple information sources is vital for advancing learners' digital literacy. Previous studies have found that learners' epistemic metacognitive knowledge about the nature of knowledge and knowing is related to their strategic integration performance. The purpose of this study was to understand how these relations come into…
Descriptors: Epistemology, Metacognition, Computer Literacy, Information Sources
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Wu, Hsiao-Chi; Shen, Pei-Di; Chen, Yi-Fen; Tsai, Chia-Wen – International Journal of Information and Communication Technology Education, 2016
Web-based learning is generally a solitary process without teachers' on-the-spot assistance. In this study, a quasi-experiment was conducted to explore the effects of various combinations of Web-Based Cognitive Apprenticeship (WBCA) and Time Management (TM) on the development of students' computing skills. Three class cohorts of 124 freshmen in a…
Descriptors: Time Management, Apprenticeships, Quasiexperimental Design, Computer Literacy
Van de Sande, E.; Segers, E.; Verhoeven, L. – Journal of Computer Assisted Learning, 2016
The present study examined how embedded activities to support executive functions helped children to benefit from a computer intervention that targeted preliteracy skills. Three intervention groups were compared on their preliteracy gains in a randomized controlled trial design: an experimental group that worked with software to stimulate early…
Descriptors: Executive Function, Children, Emergent Literacy, Computer Literacy
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Smith, Cary Stacy; Hung, Li-Ching – Interactive Learning Environments, 2017
In Taiwan, teaching focuses around lecturing, with students having little opportunity to interact with each other. Problem-based learning (PBL) is a means of instruction where students learn the subject by being active participants in the pedagogical process, with the emphasis on problem-solving. In this study, the authors investigated whether PBL…
Descriptors: Foreign Countries, Problem Based Learning, Computer Literacy, Self Efficacy
Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
Wang, Hsiu-Ying; Huang, Iwen; Hwang, Gwo-Jen – Educational Technology & Society, 2016
Concept mapping has been widely used in various fields to facilitate students' organization of knowledge. Previous studies have, however, pointed out that it is difficult for students to construct concept maps from the abundant searched data without appropriate scaffolding. Thus, researchers have suggested that students could produce high quality…
Descriptors: Concept Mapping, Scaffolding (Teaching Technique), Climate, High School Students
Farajollahi, Mehran; Zandi, Bahman; Sarmadi, Mohamadreza; Keshavarz, Mohsen – Australian Educational Computing, 2015
In a Distance Education (DE) system, students must be equipped with seven skills of computer (ICDL) usage. This paper aims at investigating the effect of a DE system on the computer literacy of Master of Arts students at Tehran University. The design of this study is quasi-experimental. Pre-test and post-test were used in both control and…
Descriptors: Foreign Countries, Distance Education, Computer Literacy, Graduate Students
Çelik, Halil Coskun – Educational Research and Reviews, 2015
The purpose of this study is to investigate the effects of computer courses on young individuals' computer self-efficacy, attitudes and achievement. The study group of this research included 60 unemployed young individuals (18-25 ages) in total; 30 in the experimental group and 30 in the control group. An experimental research model with pretest…
Descriptors: Self Efficacy, Computer Literacy, Computer Attitudes, Unemployment
Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
Preradovic, Nives Mikelic; Lesin, Gordana; Boras, Damir – Digital Education Review, 2016
Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that…
Descriptors: Story Telling, Preschool Education, Case Studies, Foreign Countries

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