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Nicholas J. Kakos; Rebecca S. Lufler; Brendan Cyr; Christian Zwirner; Erin Hurley; Christina Heinrich; Adam B. Wilson – Advances in Health Sciences Education, 2025
Educational escape rooms within health sciences education are gaining traction as a unique and engaging game-based strategy for reviewing instructional content. Educational escape rooms cultivate valuable skills such as teamwork, communication, creativity, attention to detail, and the ability to apply knowledge under time pressures. While several…
Descriptors: Educational Games, Game Based Learning, Health Sciences, Allied Health Occupations Education
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van Gaalen, A. E. J.; Brouwer, J.; Schönrock-Adema, J.; Bouwkamp-Timmer, T.; Jaarsma, A. D. C.; Georgiadis, J. R. – Advances in Health Sciences Education, 2021
Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students' learning outcomes. However, little is known about the concept of gamification and its possible working mechanisms. This review focused on empirical evidence for the effectiveness of gamification…
Descriptors: Game Based Learning, Allied Health Occupations Education, Literature Reviews, Instructional Effectiveness