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ICF International, 2020
Purpose: The purpose of this two-year study was to assess the impact of the CORE program, a model that integrates technology and active learning modules in high schools by providing multi-disciplinary teams of teachers and administrators with professional development and resources to support the development of students' non-cognitive skills and…
Descriptors: High School Students, Program Effectiveness, Technology Integration, Active Learning
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Veety, Elena N.; Sur, Jesse S.; Elliot, Hannah K.; Lamberth, James E., III. – Journal of Pre-College Engineering Education Research, 2018
The Wearable Device Challenge was developed at the Nanosystems Engineering Research Center for Advanced Self-Powered Systems of Integrated Sensors and Technologies (ASSIST). The Challenge is rooted in the research and innovation ecosystem of the Center and its vision: to have a transformational impact on the way doctors and patients manage…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
State Educational Technology Directors Association, 2012
The State Educational Technology Directors Association (SETDA) published a series of case studies from 28 states to showcase examples of how ARRA EETT ("American Recovery and Reinvestment Act of 2009 Enhancing Education Through Technology") grant funds have impacted teaching and learning. SETDA collected data for the case studies through…
Descriptors: Case Studies, School Districts, Grants, Federal Programs
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Spires, Hiller A.; Wiebe, Eric; Young, Carl A.; Hollebrands, Karen; Lee, John K. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
As the nation's economy continues its irrevocable shift from manufacturing toward idea-driven, creative industries, our schools--and the teaching and learning enterprise at the heart of our schools--need to undergo a transformation as well. The result of such a transformation needs to be a type of educational experience and expertise that will not…
Descriptors: Laptop Computers, Internet, Handheld Devices, Web 2.0 Technologies
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Osler, James E.; Hollowell, Gail P.; Nichols, Stacy M. – Journal of Educational Technology, 2012
Technology Engineering is an innovative component of a much larger arena of teaching that effectively uses interactive technology as a method of enhancing learning and the learning environment. Using this method to teach science and math content empowers the teacher and enhances the curriculum as the classroom becomes more efficient and effective.…
Descriptors: Science Education, Academic Achievement, Productivity, School Holding Power