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Leclercq, Catherine; Saba, Anna; Moneta, Elisabetta; Nardo, Nicoletta; Natella, Fausta; Peparaio, Marina; Saggia Civitelli, Eleonora; Toti, Elisabetta; Sinesio, Fiorella – Applied Environmental Education and Communication, 2023
The potential of game-based experiential workshops to complement focus groups in identifying drivers/barriers to environmentally sustainable food systems was explored. Sixty adults from an Italian bio-district answered to a questionnaire; among them, nineteen and twenty-one people participated in a game-based experiential workshop and in a focus…
Descriptors: Game Based Learning, Experiential Learning, Workshops, Focus Groups
Elisabetta M. Cigognini; Andrea Nardi – European Journal of Open, Distance and E-Learning, 2024
This study aims to explore the educational potential of Minecraft as a learning environment that supports active teaching methods, especially in remote contexts. It presents the experience of remote laboratory teaching within the MineClass project conducted from 2018 to 2021, addressing the challenges posed by the reduction of in-person and online…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, COVID-19

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