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Deni Dwi Putra; Aan Subhan Pamungkas; Hepsi Nindiasari; Maman Fathurrohman; Anne Porter – Journal of Research and Advances in Mathematics Education, 2024
This research aims to improve the numeracy abilities of secondary students after using the Labirin: the board game and students' perceptions of mathematics learning using the game. This empirical study research used a one-group pretest posttest design. The research population is all grade-8 students in one of the Islamic public secondary schools…
Descriptors: Game Based Learning, Grade 8, Numeracy, Mathematics Instruction
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Anton Adi Suryo Kusuma; Sutama; Harsono; Ahmad Muhibbin; Zohaib Hassan Sain – Educational Process: International Journal, 2025
Background/purpose: Several previous studies have attempted to develop Android learning media for elementary students beginning to learn counting. However, no media with a levelled adventure theme exists. The purpose of this research is to develop an android-based learning media, B'Math, to improve elementary students' counting skills.…
Descriptors: Elementary School Students, Mathematics Instruction, Computation, Game Based Learning
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Suparman; Dadang Juandi; Turmudi – Mathematics Teaching Research Journal, 2025
Mathematics achievement of Indonesian students has not been relatively optimal whereby most of the students still have low mathematics achievement. Hence, the present study develops and produces a digital game called Ucing Sumput that is valid, practical, and effective in enhancing the mathematics achievement of Indonesian students. Research and…
Descriptors: Game Based Learning, Mathematics Achievement, Teaching Methods, Probability
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Robawati; Rubono Setiawan; Ario Wiraya – Journal of Urban Mathematics Education, 2025
In this study, the mathematical problem-solving ability with ethnomathematics nuances of the marble game based on student learning styles has been examined. A qualitative methodology is used, with the research instruments being a learning style questionnaire, a problem-solving ability test, and interviews based on problem-solving ability…
Descriptors: Mathematics Instruction, Problem Solving, Cognitive Style, Grade 7
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Blanche Hadebe-Ndlovu; Blandina Manditereza – International Journal of Education in Mathematics, Science and Technology, 2025
This study contended that Grade 1 learners can use the indigenous Amagende game as part of their learning, especially in mathematics. In line with this assertion, this paper's authors explored the impact of Amagende in learning numeracy skills. This qualitative case study, underpinned by Mbigi's Collective Fingers Theory, conducted semi-structured…
Descriptors: Grade 1, Elementary School Students, Indigenous Knowledge, Game Based Learning
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Kadek Adi Wibawa; I Dewa Gede Agung Pandawana; I Made Wena – Mathematics Teaching Research Journal, 2025
The integration of technology in entrepreneurship arithmetic that uses realistic mathematic education as the basis into learning processes is instrumental in creating understanding and problem-solving abilities among students. However, until recently only a few technology-based learning media have been developed to accommodate the aforementioned…
Descriptors: Mathematics Instruction, Entrepreneurship, Teaching Methods, Instructional Effectiveness
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Melati Khoirunnisya – International Society for Technology, Education, and Science, 2023
The research aimed to know the result of validity, practicality, and effectiveness of products from the development of games-based learning media in terms of students' mathematical reasoning in three-dimensional shapes. The type of research and development referred to ADDIE model which included five stages, namely analysis, design, development,…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Teacher Attitudes
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Irfan Fauzi; Andika Arisetyawan; Jiraporn Chano – International Online Journal of Primary Education, 2023
This study aims to develop a didactic design using Engklek games to teach the concept of fractions in elementary schools. This study combines a cultural approach, namely Engklek games with mathematics in the concept of fractions. This study used didactical design research, with 2 research subjects, namely 20 students in grade 5 for learning…
Descriptors: Game Based Learning, Elementary School Students, Grade 5, Fractions
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Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
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Kamid, Kamid; Rohati, Rohati; Hobri, Hobri; Triani, Elza; Rohana, Siti; Pratama, Wahyu Adi – International Journal of Instruction, 2022
The urgency of doing this research is as an innovation for educators to be able to make efforts to preserve local wisdom in the form of a traditional kite game by implication it in mathematics lessons that can make learning activities fun. The purpose of this research is to introduce and preserve traditional games which are the heritage of the…
Descriptors: Mathematics Instruction, Student Interests, Student Attitudes, Geometry
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Umbara, Uba; Munir; Susilana, Rudi; Puadi, EFW – International Journal of Instruction, 2021
This study discusses the development and effectiveness of game instruction on mathematical communication skills. This feature, developed using Microsoft PowerPoint, provides learning instructions with a chain game called algebra dominoes. The principles of independent learning and mastery learning are strategies in learning to ensure that students…
Descriptors: Algebra, Games, COVID-19, Pandemics
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Andriyani – Mathematics Teaching Research Journal, 2023
Cognitive and psychomotor capabilities are two critical interrelated abilities to improve student learning outcomes. Both abilities play a role in understanding new information and developing fine motor skills. Hence, schools train students these two abilities to equip them with basic skills in solving mathematical problems such as basic…
Descriptors: Game Based Learning, Teaching Methods, Psychomotor Skills, Mathematics Instruction
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Rezeki, Sri; Andrian, Dedek; Safitri, Yulia – International Journal of Instruction, 2021
The game is a very close and inseparable part of the child's life. Games will be effective media in maintaining culture through learning. This study aims to develop a learning tool in the form of a Student Activity Sheet (SAS) and a learning implementation plan (LIP) that can connect between culture and mathematics through the Realistic…
Descriptors: Cultural Maintenance, Folk Culture, Material Development, Game Based Learning
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Kamid, Kamid; Rohati, Rohati; Rahmalisa, Yelli; Anggo, Mustamin; Septi, Sabila Eka; Azzahra, Miftahul Zannah; Nawahdani, Ahmad Mansur – Cypriot Journal of Educational Sciences, 2021
This study aims to integrate the local wisdom of the traditional engklek game into problem-solving-based mathematics learning at the elementary school level. The method used in this study is a mixed-method with an explanatory design. The data analysis technique used in this study was random sampling and data collection was carried out by…
Descriptors: Game Based Learning, Games, Indigenous Knowledge, Mathematics Instruction
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Wulandari, Yunita Oktavia; Damayanti, Nia Wahyu – Malikussaleh Journal of Mathematics Learning, 2018
Scaffolding is defined as help that can assist students to solve problems or understand concepts that were not able to complete independently. In modern times, the concept of technology-based Scaffolding in learning has developed. In this study an educational game called "Telolet" was designed with the aim of providing Scaffolding to…
Descriptors: Scaffolding (Teaching Technique), Game Based Learning, Mathematics Instruction, Educational Games
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