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Bharathi, Vijayakumar S.; Kulkarni, Mugdha Shailendra – International Journal of Information and Communication Technology Education, 2020
This research article investigates the impact of using a Monopoly Board Game (MBG) in the teaching learning process of financial statement analysis (FSA) to information technology management students, who earlier had little or no finance or accounting prior educational background. The subjects were students (N=159) in an Indian University. The…
Descriptors: Games, Class Activities, Accounting, Teaching Methods
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John, Divya – Teaching English with Technology, 2018
The aim of the present study was to find out whether students' active involvement in classroom activities can promote language learning. This paper, using practitioner research, examines the active involvement of first-year engineering students in a film activity. The research took place in three phases: (1) the students were divided into five…
Descriptors: Active Learning, Student Participation, Class Activities, Assignments