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Halim Acosta; Seung Lee; Daeun Hong; Wookhee Min; Bradford Mott; Cindy Hmelo-Silver; James Lester – International Educational Data Mining Society, 2025
Understanding the relationship between student behaviors and learning outcomes is crucial for designing effective collaborative learning environments. However, collaborative learning analytics poses significant challenges, not only due to the complex interplay between collaborative problem-solving and collaborative dialogue but also due to the…
Descriptors: Learning Analytics, Cooperative Learning, Student Behavior, Prediction
Yang, Tzu-Chi; Chen, Sherry Y. – Interactive Learning Environments, 2023
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners' learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin's field…
Descriptors: Student Behavior, Educational Technology, Electronic Learning, Cognitive Style
Krumm, Andrew; Everson, Howard T.; Neisler, Julie – Journal of Learning Analytics, 2022
This paper describes a partnership-based approach for analyzing data from a learning management system (LMS) used by students in grades 6-12. The goal of the partnership was to create indicators for the ways in which students navigated digital learning activities, referred to as playlists, that were comprised of resources, pre-assessments, and…
Descriptors: Learning Management Systems, Data Analysis, Electronic Learning, Student Behavior
Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric – Educational Technology Research and Development, 2021
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay decisions, or methods of completing game tasks related to a certain domain, requires a context that is open-ended enough for students to make choices that demonstrate…
Descriptors: Game Based Learning, Decision Making, Learning Analytics, Genetics
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Figueroa, Christina A. – ProQuest LLC, 2019
Online information is not regulated for quality of content or accuracy; therefore, content found online is not always complete, accurate, or unbiased. While media-literacy education exists, educators often only see the final result of students' online research in the form of the assignment or a works cited page. For teachers to address the media…
Descriptors: Student Behavior, Student Research, Media Literacy, Learning Analytics
Li, Liang-Yi; Tsai, Chin-Chung – Educational Technology Research and Development, 2020
This study developed a learning system that allows teachers to edit assignments designed to teach students the text structure strategy through the use of four phases: instructing, modeling, practicing, and reflecting. A 7-week instructional experiment was conducted in which 84 12th-grade students learned the text structure strategy using this…
Descriptors: Student Behavior, Behavior Patterns, Learning Analytics, Text Structure
Makhlouf, Jihed; Mine, Tsunenori – Journal of Educational Data Mining, 2020
In recent years, we have seen the continuous and rapid increase of job openings in Science, Technology, Engineering and Math (STEM)-related fields. Unfortunately, these positions are not met with an equal number of workers ready to fill them. Efforts are being made to find durable solutions for this phenomena, and they start by encouraging young…
Descriptors: Learning Analytics, STEM Education, Science Careers, Career Choice
An Investigation of High School Students' Errors in Introductory Programming: A Data-Driven Approach
Qian, Yizhou; Lehman, James – Journal of Educational Computing Research, 2020
This study implemented a data-driven approach to identify Chinese high school students' common errors in a Java-based introductory programming course using the data in an automated assessment tool called the Mulberry. Students' error-related behaviors were also analyzed, and their relationships to success in introductory programming were…
Descriptors: High School Students, Error Patterns, Introductory Courses, Computer Science Education
Gong, Jie – Science Insights Education Frontiers, 2022
The Intelligent Research and Training Platform (IRTP) of the National Center for Educational Technology (NECT) is an application designed to integrate AI technology and teacher education in response to the "Artificial Intelligence + Teacher Education" strategy, in order to provide teacher professional development and power the…
Descriptors: Foreign Countries, Minority Group Students, Intelligent Tutoring Systems, Artificial Intelligence
Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
Mtebe, Joel S.; Kondoro, Aron W. – Journal of Learning for Development, 2019
The adoption and use of various eLearning systems to enhance the quality of education in secondary schools in Tanzania is becoming common. However, there is little evidence to suggest that students actually use them. Existing studies tend to focus on investigating students' attitude towards using these systems through surveys. Nonetheless, data…
Descriptors: Behavior Patterns, Electronic Learning, Secondary School Students, Student Behavior
Botelho, Anthony F.; Varatharaj, Ashvini; Patikorn, Thanaporn; Doherty, Diana; Adjei, Seth A.; Beck, Joseph E. – IEEE Transactions on Learning Technologies, 2019
The increased usage of computer-based learning platforms and online tools in classrooms presents new opportunities to not only study the underlying constructs involved in the learning process, but also use this information to identify and aid struggling students. Many learning platforms, particularly those driving or supplementing instruction, are…
Descriptors: Student Attrition, Student Behavior, Early Intervention, Identification
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