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Showing 1 to 15 of 40 results Save | Export
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Jussi Järvinen; Lauri Hietajärvi; Elina E. Ketonen; Katariina Salmela-Aro – Educational Psychology, 2025
This study examines how task instruction and task appraisals predict engagement and disaffection in classroom moments. We assessed 2,560 momentary survey responses from 124 Finnish 7th grade students using a within-person analytical approach. The results showed that students were more engaged during active instruction and when they had choice in…
Descriptors: Task Analysis, Learner Engagement, Instruction, Middle School Students
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
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Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
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Hasan Ozgur Kapici – Instructional Science: An International Journal of the Learning Sciences, 2025
Enhancing students' conceptual understanding and improving their inquiry skills and motivation for learning science are the goals of science instruction in learning environments. The current study investigated how different inquiry-based learning environments (regular classroom and computer-based environments) affect middle school students'…
Descriptors: Middle School Students, Grade 7, In Person Learning, Electronic Learning
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Gerald D. G. Mabuti; Cristo Mark D. Ancheta – Educational Process: International Journal, 2025
Background/purpose: This study investigates the impact of online instruction on students' learning achievement and motivation in simplifying radical expressions in mathematics. With the increasing integration of technology in education, understanding its effectiveness compared to traditional modular learning is essential. The main purpose is to…
Descriptors: Mathematics Achievement, Learning Motivation, Mathematics Instruction, Online Courses
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En-Hua Chan; Chaojie Shang; Jihyun Song; Alexander Clayton Moss; Hamid Amni; Alireza Hosseinikhezri; Ang Chen – AERA Online Paper Repository, 2024
Concept-based physical education emphasizes knowledge necessary for a physically active life. Within this context, the way students conceptualize "learning" in physical education can have a profound influence on the learning process and learning outcomes. This study attempted to identify 9th-grade students' conceptions of learning in a…
Descriptors: Concept Formation, Physical Education, Knowledge Level, Student Attitudes
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Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Ferguson, Sarah; Johnston, Thomas; Karhan, Christopher; Lefevbre, Eric – Mathematics Teacher: Learning and Teaching PK-12, 2021
Students explore the relationship between thrill-seeking rides and their algebra 1 curriculum in an informative, engaging, student-centered lesson that was designed using a project-based-instruction (PBI) framework.
Descriptors: Algebra, Mathematics Instruction, Student Centered Learning, Student Projects
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Azizoglu, Nursen; Pekdag, Bülent; Sarioglan, Ayberk Bostan; Kuzucu, Gülnur – Science Education International, 2022
In this quasi-experimental research, the effect of the inquiry-based 5E instruction on students' learning of the topic of the main subatomic particles forming the atom as well as on their level of motivation was examined. The sample for the study comprised 45 ninth grade students enrolled in two randomly selected classes at a public high school…
Descriptors: High School Students, Learning Motivation, Science Achievement, Public Schools
Xiaoting Lyu – ProQuest LLC, 2023
Teachers encountered difficulties implementing 90% of Target Language (TL) use and tried various strategies to promote it. This qualitative case study investigated secondary foreign language teachers' perceptions and experiences of following the district's recommendation to use 90% and above of TL in their classrooms in a school district in the…
Descriptors: Language Teachers, Teacher Attitudes, Second Language Learning, Second Language Instruction
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Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
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Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira – Information and Learning Sciences, 2021
Purpose: This paper aims to evaluate the students' perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment…
Descriptors: Educational Experience, Gamification, Learning Motivation, Secondary School Students
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Botella Nicolas, Ana Maria; Ramos Ramos, Pablo – Interdisciplinary Journal of Problem-based Learning, 2022
This article aims to describe and analyze the dilemmas facing teachers when fostering student motivation in project-based learning (PjBL). The authors developed a project in secondary education through an action research approach. The different action research cycles aimed to solve dilemmas throughout the project and interpret them in terms of…
Descriptors: Personal Autonomy, Psychological Needs, Student Projects, Active Learning
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