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Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Schunn, Christian – National Center for Engineering and Technology Education, 2011
At the University of Pittsburgh, the author and his colleagues have been exploring a range of approaches to design challenges for implementation in high school science classrooms. In general, their approach has always involved students working during class time over the course of many weeks. So, their understanding of what works must be…
Descriptors: Engineering Education, Engineering Technology, Scientific Principles, Learning Experience

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