Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Engineering Education | 4 |
| Game Based Learning | 4 |
| Computation | 3 |
| Computer Simulation | 3 |
| Educational Games | 3 |
| High School Students | 3 |
| Interaction | 3 |
| Video Games | 3 |
| Blended Learning | 2 |
| Coding | 2 |
| College Students | 2 |
| More ▼ | |
Author
| Isaías, Pedro, Ed. | 2 |
| Eileen McGivney | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Issa, Tomayess, Ed. | 1 |
| Jeff Bender | 1 |
| Kommers, Piet, Ed. | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| Viana, Adriana Backx Noronha,… | 1 |
Publication Type
| Collected Works - Proceedings | 2 |
| Books | 1 |
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Secondary Education | 4 |
| High Schools | 3 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Grade 1 | 1 |
| Junior High Schools | 1 |
| Kindergarten | 1 |
| Middle Schools | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
Kommers, Piet, Ed.; Viana, Adriana Backx Noronha, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 7th International Conference on Educational Technologies 2020 (ICEduTech 2020), which has been organised by the International Association for Development of the Information Society and co-organised by the University of São Paulo ("Universidade de São Paulo"), Brazil, from 5 to 7 February 2020.…
Descriptors: Cognitive Style, Handheld Devices, Telecommunications, Graduate Students
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Peer reviewed
Direct link
