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Showing 1 to 15 of 25 results Save | Export
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Oliveira, Alandeon W.; Wang, Junhong; Perno, Crystal; Brotzge, Jerald; Verma, Amita – Journal of Science Education and Technology, 2023
This theoretical article proposes using statewide weather-observing networks (Mesonets) to support data-intensive, issue-based teaching of atmospheric topics in middle and high school science. It is argued that the incorporation of this new technology and its affordances into the school curriculum can drastically change the ways that atmospheric…
Descriptors: Weather, Science Curriculum, Inquiry, Active Learning
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Cheng-Tai Li; Huei-Tse Hou – Journal of Science Education and Technology, 2024
The COVID-19 pandemic has drawn the attention of educators to the blended learning model. This study developed a remote blended game-based learning activity that integrates digital game--based learning (DGBL) and blended learning (including online synchronous and asynchronous learning). This method emphasizes that in the online synchronous…
Descriptors: Distance Education, Blended Learning, Game Based Learning, Asynchronous Communication
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Cromley, Jennifer G.; Chen, Runzhi; Lawrence, LuEttaMae – Journal of Science Education and Technology, 2023
The use of virtual reality (VR) in formal education has burgeoned in recent years, with enthusiastic uptake by teachers and instructors across a wide range of subject areas and academic disciplines. We conducted a systematic meta-analysis of effects of VR on Science, Technology, Engineering, and Mathematics learning from middle school through…
Descriptors: Literature Reviews, STEM Education, Computer Simulation, Middle Schools
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Nikolaos Papalazarou; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Science Education and Technology, 2024
Involving students in laboratory and inquiry-based activities can help them understand the concepts of physics. However the learning process should not only focus on the concepts. Moreover, the advantages of using virtual or physical labs are still under examination. The purpose of this study is to analyse which of the two modes (virtual or…
Descriptors: Student Attitudes, Physics, Laboratory Experiments, High School Students
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Dmoshinskaia, Natasha; Gijlers, Hannie; de Jong, Ton – Journal of Science Education and Technology, 2021
Giving and receiving peer feedback is seen as an important vehicle for deep learning. Defining assessment criteria is a first step in giving feedback to peers and can play an important role in feedback providers' learning. However, there is no consensus about whether it is better to ask students to think about assessment criteria themselves or to…
Descriptors: Concept Mapping, Peer Evaluation, Evaluation Criteria, Feedback (Response)
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Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts
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Salimpour, Saeed; Fitzgerald, Michael T.; Tytler, Russell; Eriksson, Urban – Journal of Science Education and Technology, 2021
The changing landscape of science and science education has provided an impetus to re-imagine how science can be taught in schools. The dawn of the Big Data era, especially in astronomy, and the notion of "Science as Practice" are some of the developments driving this need for a re-imagination of science education. This current work…
Descriptors: Web Based Instruction, Computer Interfaces, Design, Science Education
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Tsinajinie, Garrison; Kirboyun, Sevgi; Hong, Sunggye – Journal of Science Education and Technology, 2021
A qualitative study was conducted to understand how middle and high school students with visual impairments (VI) engage in Science, Technology, Engineering and Mathematics (STEM). The Readiness Academy, a Project-Based Learning (PBL) intervention, was designed to provide a week-long, immersive, outdoor, and inquiry-based science education program…
Descriptors: Outdoor Education, Active Learning, Student Projects, Students with Disabilities
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Tsybulsky, Dina; Sinai, Erez – Journal of Science Education and Technology, 2022
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study's main goal was to conduct an in-depth, qualitative examination of the students' experiences and the development of their skills over the course of this project. The following research questions were…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
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Tsivitanidou, Olia E.; Georgiou, Yiannis; Ioannou, Andri – Journal of Science Education and Technology, 2021
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students' conceptual learning gains and their perceptions of the experience, while considering students' pre-existing science- and digital…
Descriptors: Learning Experience, Inquiry, Active Learning, Physics
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Sung, Shannon H.; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Xie, Charles; Massicotte, Joyce; Shen, Ji – Journal of Science Education and Technology, 2021
In this paper, we demonstrate how machine learning could be used to quickly assess a student's multimodal representational thinking. Multimodal representational thinking is the complex construct that encodes how students form conceptual, perceptual, graphical, or mathematical symbols in their mind. The augmented reality (AR) technology is adopted…
Descriptors: Observation, Artificial Intelligence, Knowledge Representation, Grade 9
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Schwartz, Liron; Adler, Idit; Madjar, Nir; Zion, Michal – Journal of Science Education and Technology, 2021
Engaging students in inquiry is a key component in order to fulfill essential goals in science education. To achieve successful engagement in inquiry process, students need to feel competent and autonomous in spite of the cognitive and mental challenges the process entails. The study focuses on the "problematizing" mechanisms of…
Descriptors: Scaffolding (Teaching Technique), Personal Autonomy, Competence, Psychological Needs
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Williams, Tory; Singer, Jonathan; Krikorian, Jacqueline; Rakes, Christopher; Ross, Julia – Journal of Science Education and Technology, 2019
The present study examined changes in high school biology and technology education pedagogy during the first year of a three-year professional development (PD) program using the INSPIRES educative curriculum. The Next Generation Science Standards (NGSS) calls for the integration of science and engineering through inquiry-based pedagogy that shifts…
Descriptors: Engineering Education, Design, STEM Education, Secondary School Science
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Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
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Ryoo, Kihyun; Bedell, Kristin; Swearingen, Amanda – Journal of Science Education and Technology, 2018
Ensuring that all students, including English language learners (ELLs) who speak English as a second language, succeed in science is more challenging with a shift towards learning through language-intensive science practices suggested by the Next Generation Science Standards (NGSS). Interactive visualization technologies have the potential to…
Descriptors: English Language Learners, Visual Aids, Science Instruction, Chemistry
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