Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Chinese | 3 |
| Elementary School Students | 3 |
| Game Based Learning | 3 |
| Foreign Countries | 2 |
| Grade 3 | 2 |
| Handheld Devices | 2 |
| Academic Achievement | 1 |
| Children | 1 |
| Cognitive Processes | 1 |
| Color | 1 |
| Computer Games | 1 |
| More ▼ | |
Author
| Chang, Chi-Cheng | 1 |
| Chou, Pao-Nan | 1 |
| Hong, Jon-Chao | 1 |
| Hsieh, Shih-Wan | 1 |
| Hwang, Ming-Yueh | 1 |
| Kuo, Wen-Chi | 1 |
| Lin, Pei-Chun | 1 |
| Lin, Pei-Hsin | 1 |
| Tai, Kai-Hsin | 1 |
| Yang, Jie Chi | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Early Childhood Education | 3 |
| Elementary Education | 3 |
| Primary Education | 3 |
| Grade 3 | 2 |
| Grade 2 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| Taiwan | 1 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level

Peer reviewed
Direct link
