Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 18 |
| Since 2007 (last 20 years) | 40 |
Descriptor
Source
Author
| Akudolu, Lilian-Rita Ifeoma | 1 |
| Al Hashlamoun, Nafeth | 1 |
| Albion, Peter | 1 |
| Allen, Joshua | 1 |
| Badowski, Robert | 1 |
| Bal, Anjali S. | 1 |
| Balta, Nuri | 1 |
| Barnes, Tiffany, Ed. | 1 |
| Beck, Dennis | 1 |
| Bedenlier, Svenja | 1 |
| Birks, Jane | 1 |
| More ▼ | |
Publication Type
Education Level
Location
| Australia | 4 |
| Turkey | 4 |
| China | 2 |
| New York | 2 |
| Pennsylvania | 2 |
| Spain | 2 |
| Asia | 1 |
| Brazil | 1 |
| California | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Learning Style Inventory | 1 |
| Myers Briggs Type Indicator | 1 |
What Works Clearinghouse Rating
Investigating the Factors That Engage Students to Be Successful in Hybrid Business Analytics Courses
Colleen Carraher-Wolverton; Guolin Lai; Jeremy T. Navarre; Dione Davis; Patricia Lanier – Journal of Information Systems Education, 2025
Business analytics is an emerging and prominent tool in many industries seeking to exploit the advantages of data-driven decision making. Simultaneously, educational institutions are developing and delivering business analytics offerings to equip business professionals with the tools necessary to implement business analytics in modern businesses.…
Descriptors: Business Education, Blended Learning, Academic Achievement, Data Analysis
Kara, Mehmet – Journal of Research on Technology in Education, 2022
This study aims to investigate the influence of learners' characteristics on their engagement during online education due to the COVID-19 pandemic. The investigated learner characteristics included digital literacy, self-directed learning, motivation for learning, and perceived stress. The data were collected from the undergraduate learners and…
Descriptors: Learner Engagement, COVID-19, Pandemics, Student Characteristics
Yildirim, Denizer; Gülbahar, Yasemin – Technology, Knowledge and Learning, 2022
This study aims to determine indicators that affect students' final performance in an online learning environment using predictive learning analytics in an ICT course and Turkey context. The study takes place within a large state university in an online computer literacy course (14 weeks in one semester) delivered to freshmen students (n = 1209).…
Descriptors: Electronic Learning, Foreign Countries, Computer Literacy, College Freshmen
Balta, Nuri; Mâ?a, Liliana; Gómez, Carlos Hervás; Tzafilkou, Katerina – Education and Information Technologies, 2020
The study is conducted on 558 under-graduate students in Romania and Spain to examine potential differences in perception and acceptance items towards using web-based technologies. The research model is based on the Internet Attitude Scale (IAS) and measures Perceived Enjoyment, Perceived Anxiety, Perceived Usefulness and Computer Self-Efficacy.…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Comparative Education
Wolverton, Colleen Carraher; Guidry Hollier, Brandi N.; Lanier, Patricia A. – Electronic Journal of e-Learning, 2020
As countless regional, national, and international accrediting bodies continue to employ student engagement measures as mechanisms for quality assurance, universities become more intent on achieving this important gauge of student success. Specifically, the growth in enrollment in distance learning programs adds a unique level of complexity…
Descriptors: Self Efficacy, Computer Literacy, Learner Engagement, Group Experience
Cash, Cynthia S. – ProQuest LLC, 2018
The purpose of this study is to explore how undergraduate students' belief in their knowledge impacts their learning while sitting behind a computer screen. While more and more traditional classrooms have computers (personal laptops or computer labs) in schools and universities, instructors strive to implement active learning strategies that…
Descriptors: Undergraduate Students, Self Efficacy, Computer Centers, Computer Literacy
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background:…
Descriptors: Adoption (Ideas), Undergraduate Students, Influences, Virtual Classrooms
James D. Campbell – ProQuest LLC, 2021
This doctoral research study examined how nontraditional students from different generations experience returning to college to gain insight into their media and technology usage habits and determine how those differences might influence enrollment marketing practices. The study was designed and administered using relationship marketing as a…
Descriptors: Nontraditional Students, Adult Education, Student Recruitment, Generational Differences
Al Hashlamoun, Nafeth; Daouk, Lina – Education and Information Technologies, 2020
This research explores the ways in which Information Technology (IT) teachers experience the use of online communities of practice (CoP) in teaching a computer course called Computer Skills 2 (WRCO2). This course is the second of two computer skills courses in the Work Readiness Program (WRP) running at a Higher Education Institution in the Middle…
Descriptors: Information Technology, Computer Science Education, Teacher Attitudes, Communities of Practice
Diane P. Fabian – ProQuest LLC, 2021
The patient portal is an electronic repository of health information, including doctor's notes, laboratory test results, and diagnostic imaging reports. There are limited studies that explore how individuals make sense of their health information, and use that understanding to increase health literacy. Education leaders should consider the ways…
Descriptors: Community Colleges, Patients, Allied Health Occupations Education, Computer Mediated Communication
Bedenlier, Svenja; Bond, Melissa; Buntins, Katja; Zawacki-Richter, Olaf; Kerres, Michael – Australasian Journal of Educational Technology, 2020
Understanding how educational technology can enhance student engagement is becoming increasingly necessary in higher education, and particularly so in arts and humanities, given the communicative nature of courses. This narrative systematic review synthesises 42 peer-reviewed arts and humanities articles published between 2007-2016, indexed in…
Descriptors: Learner Engagement, Educational Technology, College Students, Literature Reviews
Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This book explores a variety of facets of online learning environments to understand how learning occurs and succeeds in digital contexts and what teaching strategies and technologies are most suited to this format. Business, health, government and education are some of the core sectors of society which have been experiencing deep transformations…
Descriptors: Electronic Learning, Higher Education, College Instruction, Teaching Methods
Akudolu, Lilian-Rita Ifeoma; Ugochukwu, Stella Ekene; Olibie, Eyiuche Ifeoma – International Journal of Curriculum and Instruction, 2017
The study sought to find out the extent undergraduate students in Anambra State Universities in Nigeria possess the competencies for virtual learning and the extent they actually engage in virtual learning. The study which was a survey was guided by two research questions and two hypotheses. Stratified random sampling technique was used in…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Global Approach
Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
Currey, Judy; Sprogis, Stephanie K.; Burdeu, Gabby; Considine, Julie; Allen, Joshua; Oldland, Elizabeth – Journal of Teaching and Learning for Graduate Employability, 2018
In tertiary education, generic professional skills should be developed along with discipline-specific knowledge and skills. Team-Based Learning (TBL), an active learning strategy, creates deep learning and enhanced student engagement; however, its effects on the development of generic learning outcomes are unknown. The aim of this study was to…
Descriptors: Student Attitudes, Teamwork, Cooperative Learning, Active Learning

Peer reviewed
Direct link
