Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Failure | 3 |
| Game Based Learning | 3 |
| Middle School Students | 3 |
| Grade 7 | 2 |
| Mathematics Instruction | 2 |
| Rewards | 2 |
| Academic Persistence | 1 |
| Algebra | 1 |
| Coding | 1 |
| Computer Games | 1 |
| Educational Games | 1 |
| More ▼ | |
Author
| Erin Ottmar | 2 |
| Kirk Vanacore | 2 |
| Adam Sales | 1 |
| Alison Liu | 1 |
| Allison S. Liu | 1 |
| Chase, Catherine C. | 1 |
| Choi, Ahram | 1 |
| Lee, Alison | 1 |
| Malkiewich, Laura J. | 1 |
| Slater, Stefan | 1 |
| Xing, Chenmu | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
| Elementary Education | 2 |
| Grade 7 | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chase, Catherine C.; Malkiewich, Laura J.; Lee, Alison; Slater, Stefan; Choi, Ahram; Xing, Chenmu – British Journal of Educational Technology, 2021
It is difficult to motivate learners to seek out and persist at challenging learning tasks where failure is likely. However, in game environments, people seem highly motivated to engage with challenges and respond productively to failure. Many typical game features purportedly enhance intrinsic motivation and self-efficacy, which should improve…
Descriptors: Game Based Learning, Educational Games, Learning Processes, Programming
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Kirk Vanacore; Adam Sales; Alison Liu; Erin Ottmar – Society for Research on Educational Effectiveness, 2023
Background: Persisting after experiencing difficulty allows students to work in the upper ends of their zones of proximal development, where most learning occurs (Ventura et al., 2013; Vygotsky & Cole, 1978). Digital educational games promote productive persistence by allowing students to repeat the same or similar problems until they reach…
Descriptors: Academic Persistence, Game Based Learning, Failure, Algebra

Peer reviewed
Direct link
