Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Elementary School Students | 4 |
| Game Based Learning | 4 |
| Grade 5 | 4 |
| Student Behavior | 4 |
| Behavior Modification | 2 |
| Grade 2 | 2 |
| Grade 3 | 2 |
| Intervention | 2 |
| Peer Relationship | 2 |
| Antisocial Behavior | 1 |
| Behavior Change | 1 |
| More ▼ | |
Author
| André, Mauro | 1 |
| Cooper, Rosie N. | 1 |
| Crook, Kayla C. | 1 |
| Jensen Chotto | 1 |
| Mangum, Dan R. | 1 |
| Quinland, Kadijah | 1 |
| Rebecca Parrish | 1 |
| Ringdahl, Joel E. | 1 |
| Vidoni, Carla | 1 |
| Zabala, Karla | 1 |
Publication Type
| Dissertations/Theses -… | 2 |
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 4 |
| Grade 5 | 4 |
| Intermediate Grades | 4 |
| Middle Schools | 4 |
| Early Childhood Education | 2 |
| Grade 2 | 2 |
| Grade 3 | 2 |
| Primary Education | 2 |
| Grade 1 | 1 |
| Grade 4 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 1 |
Crook, Kayla C.; Ringdahl, Joel E.; Cooper, Rosie N.; Quinland, Kadijah; Mangum, Dan R.; Zabala, Karla – Journal of Positive Behavior Interventions, 2023
The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the CBGG is an easy classroom management strategy to…
Descriptors: Game Based Learning, Student Behavior, Intervention, Positive Reinforcement
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Vidoni, Carla; André, Mauro – Early Child Development and Care, 2019
Student-designed games (SDG) are a student-centred approach that motivates students to work together while designing and playing their own games based on their ability level. The purpose of this study was to investigate students' social interactions during 11 lessons of SDG focused on target games. Participants were 27 fifth-graders. Lessons were…
Descriptors: Game Based Learning, Design, Interaction, Elementary School Students
Rebecca Parrish – ProQuest LLC, 2013
While school lunch has the potential to be a time for students to develop appropriate social skills, most cafeterias are rife with disruptive and aggressive behavior. Lunch monitors struggle to effectively manage the many students eating lunch and yet few evidence-based cafeteria interventions exist. The purpose of this study was to implement and…
Descriptors: Elementary School Students, Student Behavior, Social Behavior, Game Based Learning

Peer reviewed
Direct link
