Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Game Based Learning | 3 |
| Grade 1 | 3 |
| Grade 4 | 3 |
| Educational Games | 2 |
| Elementary School Students | 2 |
| Elementary School Teachers | 2 |
| Foreign Countries | 2 |
| Grade 2 | 2 |
| Grade 3 | 2 |
| Teacher Attitudes | 2 |
| Academically Gifted | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Dissertations/Theses -… | 1 |
Education Level
| Early Childhood Education | 3 |
| Elementary Education | 3 |
| Grade 1 | 3 |
| Grade 4 | 3 |
| Intermediate Grades | 3 |
| Primary Education | 3 |
| Grade 2 | 2 |
| Grade 3 | 2 |
| Middle Schools | 2 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 1 |
Edith Debrenti; Hajnal Annamária Bella – Acta Didactica Napocensia, 2025
Teachers in kindergarten, primary, and secondary schools use hands-on manipulatives to help students grasp concepts in areas such as numbers, operations, geometry, algebra, measurement, data analysis, and probability. These manipulatives and interactive games are essential for fostering mathematical understanding, enabling students to build,…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Elementary School Students, Game Based Learning
Bozkur, Eyüp – International Journal of Progressive Education, 2019
Values are concepts that influence and direct individuals' behaviors. Because values directly influence society's structure, values education also takes an important place. Both children's games and values education have a structure that can diversify values education and make it entertaining during learning. In this study, it was aimed to reveal…
Descriptors: Values Education, Educational Games, Teacher Attitudes, Computer Games
Rebecca Parrish – ProQuest LLC, 2013
While school lunch has the potential to be a time for students to develop appropriate social skills, most cafeterias are rife with disruptive and aggressive behavior. Lunch monitors struggle to effectively manage the many students eating lunch and yet few evidence-based cafeteria interventions exist. The purpose of this study was to implement and…
Descriptors: Elementary School Students, Student Behavior, Social Behavior, Game Based Learning

Peer reviewed
Direct link
