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Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Albano, Giovannina; Capobianco, Giovanni; Dello Iacono, Umberto – Journal of Computers in Mathematics and Science Teaching, 2020
In this work we present the design of a computer-based environment aimed at engaging primary school children in argumentative practices while solving a story problem. Argumentation has been regarded from two points of view, both as a process and as a product. Students, using the collaborative tools offered by the platform, co-constructed shared…
Descriptors: Educational Technology, Technology Uses in Education, Persuasive Discourse, Mathematics Instruction
Sam Choo; Martin Odima Jr.; Linda Gassaway – Journal of Special Education Technology, 2025
Students with disabilities often face significant challenges in developing mathematical problem-solving skills, which are critical for academic success. Traditional problem-solving interventions have primarily focused on skill acquisition, leading to issues with knowledge application in real-world contexts. Enhanced Anchored Instruction (EAI)…
Descriptors: Grade 4, Mathematics Education, Mathematics Instruction, Students with Disabilities
Kristiantari, Maria Goreti Rini; Widiana, I. Wayan; Tristiantari, Ni Ketut Desia; Rediani, Ni Nyoman – Journal of Education and e-Learning Research, 2022
The aim of this study was to analyze the impact of Problem Based Learning (PBL) with the support of Prezi media on scientific literacy and independence. The research design used was quasi-experimental in nature. The sample of this study consisted of 59 fourth grade students. Data were collected using a test and a questionnaire. The instruments…
Descriptors: Educational Technology, Multimedia Materials, Problem Based Learning, Scientific Literacy
Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
Getenet, Seyum – Mathematics Education Research Group of Australasia, 2022
This case study aims to describe the learning characteristics of a child and evaluate his preferences for using physical manipulatives (PM) and virtual manipulatives (VM) to solve fraction problems. The participant in this study was a fourth-grade child. The child was given similar problems to solve using PM and VM. Data sources were observations…
Descriptors: Mathematics Instruction, Student Attitudes, Student Characteristics, Preferences
Reagan L. Mergen; Anya S. Evmenova; Kelley S. Regan; Boris Gafurov; Amy Hutchison – Behavioral Disorders, 2025
A study using a multiple-baseline across participants design was conducted in a U.S. alternative education setting to examine the functional relation between students' use of a technology-based graphic organizer (TBGO) with embedded self-regulated learning strategies on the quantity and quality of their persuasive essay writing. Three third- to…
Descriptors: Persuasive Discourse, Writing (Composition), Technology Uses in Education, Special Education
Calder, Nigel; Murphy, Carol – Waikato Journal of Education, 2023
In this paper we consider how the integration of mobile technology apps into classroom practice can form an alternative pedagogical medium that influences the learning process in mathematics. We give an account of one aspect of a research project that examined the use of tablets and apps in primary school mathematics programmes and report teacher…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Mathematics Instruction
Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Preventing School Failure, 2022
Little-to-no research examines the provision of targeted mathematical interventions to students struggling with mathematics in a virtual environment. And yet, the global pandemic of 2020--extending into 2021--found schools in such a scenario. This article reports two studies in which researchers explored the intervention package of explicit…
Descriptors: Teaching Methods, Direct Instruction, Mathematics Instruction, Intervention
Randel, Bruce; Swain, Matthew; Norman Dvorak, Rebecca; Spratto, Elisabeth; Prendez, Jordan Yee – Online Submission, 2020
Curriculum Associates' "i-Ready® Personalized Instruction" ("i-Ready") is a supplemental, online personalized instruction program available for mathematics and reading. Prior research has indicated "i-Ready" has a positive impact on student achievement for students overall (e.g., Swain, Randel, & Norman Dvorak,…
Descriptors: Program Effectiveness, Grade 2, Grade 3, Grade 4
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Crossley, Scott; Liu, Ran; McNamara, Danielle – Grantee Submission, 2017
A number of studies have demonstrated links between linguistic knowledge and performance in math. Studies examining these links in first language speakers of English have traditionally relied on correlational analyses between linguistic knowledge tests and standardized math tests. For second language (L2) speakers, the majority of studies have…
Descriptors: Predictor Variables, Mathematics Achievement, English (Second Language), Natural Language Processing

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