Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Australian Journal of… | 1 |
| Educational Technology &… | 1 |
| Interactive Learning… | 1 |
| Journal of Computer Assisted… | 1 |
Author
| Chen, Beyin | 1 |
| Hwang, Gwo-Haur | 1 |
| Kam Tse, Shek | 1 |
| Kuo, Wen-Chi | 1 |
| Mengping Tsuei | 1 |
| Ng, Hung Wai | 1 |
| Wang, Shen-Hua | 1 |
| Ya-Ting Yu | 1 |
| Yan Hui, Sau | 1 |
| Yang, Jie Chi | 1 |
| Zhu, Yu | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Elementary Education | 4 |
| Grade 4 | 4 |
| Intermediate Grades | 4 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Grade 5 | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
Audience
Location
| Hong Kong | 1 |
| Taiwan | 1 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Progress in International… | 1 |
What Works Clearinghouse Rating
Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
Chen, Beyin; Hwang, Gwo-Haur; Wang, Shen-Hua – Educational Technology & Society, 2021
The application of artificial intelligence (AI) in education is now widespread, and the use of robots in education has demonstrated a positive influence on students' behavior and development. However, the use of emerging technologies usually results in cognitive load, especially for elementary school students whose learning capacity has not yet…
Descriptors: Cognitive Processes, Difficulty Level, Game Based Learning, Robotics
Kam Tse, Shek; Zhu, Yu; Yan Hui, Sau; Ng, Hung Wai – Australian Journal of Education, 2017
The English and Chinese reading proficiency of 1376 Grade 4 students in 24 Hong Kong primary schools were assessed using measures developed for the Progress in International Reading Literacy Study. Students' parents provided information about home reading activities (HRA) aimed at supporting their children's reading prior to them entering school…
Descriptors: Family Environment, Early Reading, Emergent Literacy, Reading Aloud to Others

Peer reviewed
Direct link
