Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Active Learning | 3 |
| Grade 12 | 3 |
| Science Process Skills | 3 |
| Instructional Effectiveness | 2 |
| Science Experiments | 2 |
| Science Instruction | 2 |
| Beliefs | 1 |
| Biology | 1 |
| Cognitive Style | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| More ▼ | |
Author
| Arnold, Julia Caroline | 1 |
| Ellins, Katherine | 1 |
| Kremer, Kerstin | 1 |
| Martindale, Rowan C. | 1 |
| Mayer, Jürgen | 1 |
| Psycharis, Sarantos | 1 |
| Reyes, Enrique | 1 |
| Salgado-Jauregui, Estefanía | 1 |
| Weiss, Anna | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Grade 12 | 3 |
| High Schools | 3 |
| Secondary Education | 2 |
| Grade 11 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Salgado-Jauregui, Estefanía; Martindale, Rowan C.; Ellins, Katherine; Reyes, Enrique; Weiss, Anna – Journal of Geoscience Education, 2022
Although many have suggested the use of games to motivate active learning, studies that evaluate the learning outcomes of games with high school students are scarce. Here, we present the evaluation of the board game "Taphonomy: Dead and Fossilized" as an active learning tool to teach fossilization and Earth systems thinking with rising…
Descriptors: Outcomes of Education, Educational Games, High School Students, Summer Programs
Arnold, Julia Caroline; Kremer, Kerstin; Mayer, Jürgen – International Journal of Science Education, 2014
Inquiry learning is a widely recognized method for fostering inquiry competence in science education. Nevertheless, there is discussion about how to best support students while working on inquiry tasks (in this case: experiments on causal relationships). To identify the kind of support students need in order to design experiments in upper grades,…
Descriptors: Inquiry, Active Learning, Science Instruction, Science Experiments
Psycharis, Sarantos – Computers & Education, 2011
Contemporary instructional approaches expect students to be active producers of knowledge. This leads to the need for creation of instructional tools and tasks that can offer students opportunities for active learning. This study examines the effect of a computational experiment as an instructional tool-for Grade 12 students, using a computer…
Descriptors: Computer Simulation, Physics, Discovery Learning, Active Learning

Peer reviewed
Direct link
