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Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
Taylor, John E.; Ku, Heng-Yu – Performance Improvement Quarterly, 2011
This study investigated whether active learning within computer-based training courses can be measured and whether it serves as a predictor of learner-perceived course quality. A major corporation participated in this research, providing access to internal employee training courses, training representatives, and historical course evaluation data.…
Descriptors: Learner Engagement, Instructional Design, Course Evaluation, Predictor Variables
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Lin, Peng-Chun; Hou, Huei-Tse; Wang, Shu-Ming; Chang, Kuo-En – Computers & Education, 2013
In recent years, social networking services (SNSs), for example, Facebook, have shown exponential growth in their number of users. Witnessing the popularity of these SNSs, educational researchers have also explored the potential educational value of using SNSs. Despite the few studies that have investigated learners' attitudes toward and the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Student Behavior
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Giambona, G.; Birchall, D. W. – Educational Media International, 2011
Small- and medium-sized enterprises (SMEs) play an important role in creating a dynamic and successful European economy. Time-poor managers in these organisations generally have fewer opportunities for training and development than their counterparts in larger organisations. As a result, different requirements are placed on training. The aim of…
Descriptors: Foreign Countries, Research Needs, Experiential Learning, Evidence
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Cherrett, Tom; Wills, Gary; Price, Joe; Maynard, Sarah; Dror, Itiel E. – British Journal of Educational Technology, 2009
The cost of health and safety (H&S) failures to the UK industry is currently estimated at up to 6.5 billion British Pounds per annum, with the construction sector suffering unacceptably high levels of work-related incidents. Better H&S education across all skill levels in the industry is seen as an integral part of any solution.…
Descriptors: Industry, Civil Engineering, Learning Experience, Training Methods
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Curtin, Joseph L. – Journal of Leadership Education, 2002
Businesses use both classroom and facilitation forms of leadership development. In this article I describe over 20 leadership-development methods, placing them in either of two categories, classroom or facilitation. I then provide the results of a quick survey of leadership development companies on the Internet, over 200 in all, about which group…
Descriptors: Leadership Training, Internet, Corporations, Teaching Methods
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Brown, Kathy – TechTrends: Linking Research & Practice to Improve Learning, 2004
Working together and exchanging ideas is inherent in interactive learning. The focus of interactive learning is on what learners believe is important to learn, the various processes learners use to learn and how learners use learning in other settings and situations. Active learning processes that promote reflection, writing, demonstrations,…
Descriptors: Computer Assisted Instruction, Educational Technology, Learning Processes, Adult Learning
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Stick, Sheldon L.; Ivankova, Nataliya V. – Online Journal of Distance Learning Administration, 2004
The manuscript explains the rationale, development, and success of a computer-mediated asynchronous learning (CMAL) program of graduate studies in Educational Leadership and Higher Education offered through the University of Nebraska-Lincoln . It details the evolution of the concept focusing on an integrated sequence of high-quality learning to:…
Descriptors: Graduate Study, Computer Mediated Communication, Asynchronous Communication, Educational Administration