Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
Descriptor
| Game Based Learning | 2 |
| Pretests Posttests | 2 |
| Active Learning | 1 |
| Biomedicine | 1 |
| Business Education | 1 |
| Comparative Analysis | 1 |
| Drills (Practice) | 1 |
| Economics | 1 |
| Entrepreneurship | 1 |
| Foreign Countries | 1 |
| Games | 1 |
| More ▼ | |
Author
| Alice M. Semenenko | 1 |
| Clemens Drieschner | 1 |
| Ferdinand Xiong | 1 |
| Florian Bajraktari | 1 |
| Frances M. MacMillan | 1 |
| Helmut Krcmar | 1 |
| Jorg Weking | 1 |
| Matthias C. Utesch | 1 |
| Stephen M. Fitzjohn | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Clemens Drieschner; Ferdinand Xiong; Florian Bajraktari; Matthias C. Utesch; Jorg Weking; Helmut Krcmar – IEEE Transactions on Learning Technologies, 2025
The growing demand for sustainable products and services has led to the emergence of a range of entrepreneurial opportunities for innovative business solutions. These new opportunities require novel entrepreneurial skills to design, grow, and maintain sustainable businesses. However, existing educational games do not address the specific skills…
Descriptors: High School Students, Game Based Learning, Games, Entrepreneurship
Stephen M. Fitzjohn; Alice M. Semenenko; Frances M. MacMillan – Advances in Physiology Education, 2025
In response to a decline in the numeracy skills and confidence of first-year biomedical science undergraduate students, a series of quizzes was developed to encourage students to practice their numeracy skills with topic-related problems. The quizzes were created using existing tools in the online learning platform Blackboard (Blackboard, Inc.).…
Descriptors: Active Learning, Numeracy, Self Efficacy, Learning Management Systems

Peer reviewed
Direct link
