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Nardito L. Mediana Jr.; Aaron A. Funa; Ryan V. Dio – International Journal of Education in Mathematics, Science and Technology, 2025
This meta-analysis evaluated the effectiveness of inquiry-based learning (IBL) on improving students' conceptual understanding in science and mathematics. The study systematically reviewed 12 empirical studies with 14 effect sizes involving 786 students across various countries, educational levels, and disciplines. These studies were selected…
Descriptors: Active Learning, Inquiry, Scientific Concepts, Mathematical Concepts
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Martin Cautivo Querevalú-Pazos – Education 3-13, 2025
Inquiry-based teaching is the most widespread approach in science education worldwide. However, in Peru, this model became better known since the latest curriculum reform in 2016, which proposed implementing that teaching approach at all levels of schooling. Since then, no literature review has been conducted on the status quo of implementing…
Descriptors: Inquiry, Active Learning, Science Instruction, Teaching Methods
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Eliseo Vilalta-Perdomo, Editor; Alessandra Scroccaro, Editor; David Ernesto Salinas-Navarro, Editor; Rosario Michel-Villarreal, Editor – Emerald Publishing Limited, 2025
Written by teachers for educators and researchers, this is the first handbook to present a series of insights that teachers may use to conceive, design, execute, and develop active learning experiences for authentic assessment that will enrich students' learning experiences. Active Learning considers a series of educational methods where students…
Descriptors: Active Learning, Performance Based Assessment, Transformative Learning, Cooperative Learning
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Dabae Lee; Jozenia T. Colorado-Resa; Yeol Huh – TechTrends: Linking Research and Practice to Improve Learning, 2025
This developmental study explores the process and outcomes of creating an active learning classroom within a higher education setting. To support student success, institutions have increasingly redesigned their learning spaces to promote active learning. Early initiatives often aimed to facilitate collaborative learning and reduce reliance on…
Descriptors: Higher Education, Active Learning, Classroom Environment, Classroom Design
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Joshua Clements – Journal of College Academic Support Programs, 2025
Peer tutoring is a practice often used in higher education settings to create an extended learning environment for students, a space beyond the classroom and outside the teacher-student dynamic. Peer tutors are students who are "at a similar level of educational achievement as the students with whom they are working" (Sanford, 2021, p.…
Descriptors: Peer Teaching, Higher Education, College Students, Teaching Methods
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Isaiah T. Awidi; Jonas Quashie Klutsey – Technology, Knowledge and Learning, 2025
This research examines the effect of critical reflection activities in an educational environment that uses active and blended learning experiences for students to develop confidence, motivation, and engagement with their learning. A mixed-methods research approach was adopted on a sample of 137 Communications and Media students, who were involved…
Descriptors: College Students, Self Esteem, Student Motivation, Learner Engagement
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Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
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Connie Svabo, Editor; Michael Shanks, Editor; Chunfang Zhou, Editor; Tamara Carleton, Editor – Contributions from Science Education Research, 2025
This edited volume is an invitation to redesign STEM higher education. It shows the way to active learning in diverse scenarios and provides educators, leaders and policymakers with a visionary approach to active learning and hands-on examples of how education can help students navigate complexity and unpredictability--the challenges of…
Descriptors: STEM Education, Active Learning, Higher Education, Learning Strategies
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Juha Himanka – European Journal of Higher Education, 2025
This study presents the Terele-model (TEaching, REsearch, LEarning) -- an easy-to-use model that distinguishes different levels of connection between teaching, research and learning. To do this the study uses Johari windows to show clearly and intuitively the five different levels of action and interaction between the teacher and the student. At…
Descriptors: Models, Teaching Methods, Learning Processes, Theory Practice Relationship
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Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
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Evelina Jaleniauskiene; Dalia Venckiene – Interdisciplinary Journal of Problem-based Learning, 2025
The ideas of project-based language learning (PBLL) align well with the action-oriented approach, which is considered a promising approach in language education (Piccardo & North, 2019). In this study, we carried out the scoping review of empirical research articles describing the implementation of PBLL in higher education during the period…
Descriptors: Active Learning, Student Projects, Higher Education, Second Language Learning
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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
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Rebecca E. Heiser; Agnieszka Palalas; Ashley Gollert – Australasian Journal of Educational Technology, 2025
As higher education institutions increasingly adopt videoconferencing technologies to broaden access to learning, the need for evidence-based, inclusive practices to support digital well-being becomes paramount. Integrating these technologies into the curriculum necessitates careful design considerations to prevent unintended consequences and…
Descriptors: Higher Education, Videoconferencing, Inclusion, Well Being
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Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
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