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Toshiya Arakawa; Haruki Miyakawa – Technology, Knowledge and Learning, 2025
Data science education in Japan extends from elementary to high school students. However, some studies show that this has not enhanced interest or curiosity in data science. Therefore, gamification appears to be an efficient method for encouraging high school students' interest in data science, with research indicating that video games are…
Descriptors: Data Science, Educational Games, Statistics Education, Foreign Countries
Paul Mathieson; Yosuke Sasao – Sage Research Methods Cases, 2025
This case study examines the key steps and challenges that were involved in a mixed methods research project relating to Japanese first-year medical students' English academic vocabulary learning. Conducting mixed methods research can be both conceptually and administratively challenging under any circumstances. However, this study was especially…
Descriptors: Mixed Methods Research, Research Problems, Research Projects, Blended Learning

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