Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
Descriptor
| Addictive Behavior | 2 |
| Foreign Countries | 2 |
| Grade 10 | 2 |
| Predictor Variables | 2 |
| Secondary School Students | 2 |
| Video Games | 2 |
| Adolescents | 1 |
| Anxiety | 1 |
| Behavior Rating Scales | 1 |
| Computer Games | 1 |
| Depression (Psychology) | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 10 | 2 |
| High Schools | 2 |
| Secondary Education | 2 |
| Grade 11 | 1 |
| Grade 9 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Depression Anxiety and Stress… | 1 |
What Works Clearinghouse Rating
Shaimaa Almutairi; Aisha Alazemi – Educational Process: International Journal, 2025
Background/purpose: This research aims to identify the relationship between digital intelligence and video game addiction among Middle school students, to identify gender differences in digital intelligence, and to reveal the digital intelligence skills that contribute most to predicting video game addiction. Materials/methods: The sample…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Grade 10
Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents

Peer reviewed
Direct link
