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Showing 1 to 15 of 61 results Save | Export
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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
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Penelope Georges; Sami Kahn – Biomedical Engineering Education, 2025
Rapid advancements in bioengineering call for broad public literacy to help individuals better understand the changes these technologies bring to our lives. However, making bioengineering concepts accessible and relevant, especially to non-science majors, is often challenging. To address this challenge, we designed a general education course aimed…
Descriptors: Biology, Engineering, Engineering Education, Teaching Methods
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Lovise Søyland; Ingrid H. Høibo; Camilla Groth; Pirita Seitamaa-Hakkarainen – International Journal of Art & Design Education, 2025
Educational makerspaces have now been established in many Norwegian schools. Makerspace initiators promote active learning by using new and traditional materials, tools and technologies in creative activities. Arts and crafts (A&C) education shares many ideas with makerspaces, inviting pupils to explorative interaction through material…
Descriptors: Foreign Countries, Elementary School Students, Shared Resources and Services, Art Education
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Irdalisa; Zulherman; Mega Elvianasti; Sri Adi Widodo; Erlia Hanum – International Journal of Educational Methodology, 2024
The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was…
Descriptors: STEM Education, Creativity, Student Motivation, Worksheets
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Michael W. Corrigan; Joseph T. Wong; Doug Grove; Sage Andersen; Bradley S. Hughes – Science Education, 2025
This study delves into the realm of student conceptual change, examining shifting understandings as important steppingstones on the path to sensemaking and canonical understanding in science education. It explores the potential of a STEAM (Science, Technology, Engineering, Arts, and Math) curriculum, aiming to provide equitable learning…
Descriptors: Elementary School Students, Scientific Concepts, STEM Education, Art Education
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Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
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Alfiana Nur Rosita Mayanti; Arif Widiyatmoko – International Journal of Technology in Education and Science, 2025
The purpose of this study was to analyze the effect of "Canva-assisted PjBL-STEAM" learning model to improve students' creative thinking and collaboration skills. This type of research is "quasi-experimental" with "Noneequivalent Control Group Design" with "pretest" and "posttest" forms.…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education
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Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
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David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
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Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
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Osler, Trish; Sinner, Anita; El Tannir, Lara – International Journal of Art & Design Education, 2022
This article reflects understandings of artful encounters in relation to ecologies of practice and walking with public art. Introduced as a pedagogic inquiry among art education students training to become teachers in community settings, meaningful event-encounters transpired while walking with the museum. Navigating spaces of becoming-with…
Descriptors: Museums, Art Education, Teaching Methods, Self Concept
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Daniel Martín-Cudero; Ana Isabel Cid-Cid; Rocío Guede-Cid – Journal of Technology and Science Education, 2024
Society is in an incessant process of reflection, but the educational system is not following the same path, creating an urgent need for a quality educational renovation in which new methodologies, approaches and educational resources are developed based on creation, collaboration and learning by doing. In this sense, the integrated education of…
Descriptors: Art Education, STEM Education, Secondary Education, Student Projects
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Nicole Pearce; Jill Davis – Dimensions of Early Childhood, 2024
Engaging pre-service teachers in STEAM (science, technology, engineering, arts, and math) challenges offers active learning experiences that promote an understanding of the significance of STEAM in early childhood education. By integrating community, cultural, and personal assets, STEAM becomes a versatile approach with endless opportunities for…
Descriptors: Preservice Teacher Education, Preservice Teachers, STEM Education, Art Education
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Natal, Gerald R.; Remaklus, David – College & Research Libraries, 2023
The literature concerning experiential learning in academic libraries generally pertains to opportunities for student workers and library and information science students, along with case studies of experiential learning integration into the classroom. This article details the successful partnership between an academic library and university art…
Descriptors: Academic Libraries, Experiential Learning, Art Education, College Programs
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Juliana Abra Olivato; José Castro Silva – London Review of Education, 2023
This study explored primary school teachers' self-efficacy beliefs about interdisciplinary teaching practices related to science, technology, engineering, arts and mathematics (STEAM) education and project-based learning to understand teacher perceptions and practices and to recommend some teacher training according to the national curricular…
Descriptors: Interdisciplinary Approach, Teaching Methods, STEM Education, Art Education
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