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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
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Kai Pata; Kristi Jüristo; Matej Zapušek; Nathalie Leiba; Sanja Popovic Pantic; Vladan Devedzic; Sonja Radenkovic; Mirjana Devedzic; Marija Blagojevic; Danijela Miloševic – International Association for Development of the Information Society, 2023
This paper demonstrates the design as a hypothesis framework for developing cross-university students and mentors, and rural youth (aged 18-30) and regional business ecosystems capacity building practice approaches to support sustainable development goals. To support university students', mentors and the business partners' engagement and building…
Descriptors: Capacity Building, Rural Youth, Higher Education, Mentors