NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
McKnight, Lucinda; Rousell, David; Charteris, Jennifer; Thomas, Kat; Burke, Geraldine – International Journal of Qualitative Studies in Education (QSE), 2017
This paper diffracts a curriculum design workshop via online collaboration of a collective emerging from that event. Through the workshop, involving theory, conceptual art, writing, photography and curriculum planning, and the subsequent sharing of words and images, we move beyond interrogating designs for future subjects to asking how the…
Descriptors: Curriculum Design, Instructional Design, Educational Practices, Multimedia Instruction
Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Viswanathan, Shekar – American Journal of Engineering Education, 2017
Final program projects (capstone course) in manufacturing design engineering technology at National University are intensive experiences in critical thinking and analysis, designed to broaden students' perspectives and provide an opportunity for integration of coursework in the area of manufacturing design engineering. This paper focuses on three…
Descriptors: Undergraduate Students, Manufacturing, Design, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ahmadi, Reza; Saiki, Diana – Journal of Family and Consumer Sciences, 2017
Teachers are not always aware of how the classroom design influences teaching, particularly in many family and consumer sciences (FCS) classes that require studio space, such as apparel and interior design classes. The purpose of this paper is to introduce strategies to assess studio spaces that are designed for enhancement of student learning.…
Descriptors: Educational Strategies, Consumer Science, Classroom Design, Interior Design