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Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
Montebello, Matthew, Ed. – IGI Global, 2020
Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It is a challenge for instructors and researchers alike to…
Descriptors: Educational Change, Information Technology, Educational Research, Electronic Learning
Bernstein, Eve; Rasmussen, Jennifer F. – Strategies: A Journal for Physical and Sport Educators, 2013
The idea of actively involving children in the learning process can be beneficial for both teacher and student on a number of levels. Allowing students in physical education class to make choices has been incorporated into elementary-age teaching successfully. As a way to invite students to become more active participants in their learning,…
Descriptors: Active Learning, Competition, Physical Education, Skill Development
McGuire, Margit E.; Cole, Bronwyn – Social Studies, 2008
Learning about local government seems boring and irrelevant to most young people, particularly to students from high-poverty backgrounds. The authors explore a promising approach for solving this problem, Storypath, which engages students in authentic learning and active citizenship. The Storypath approach is based on a narrative in which students…
Descriptors: Citizenship Education, Local Government, Teaching Methods, Role Playing
National Aeronautics and Space Administration (NASA), 2007
This student employee handbook offers tips on planning, design process, and presentation of a student Lunar Nautics project. Each section includes mission, task, challenge, and guide questions. With the activities presented, students will learn to design a Lunar Lander, Lunar Miner, and Lunar Base; investigate the geography and geology of the moon…
Descriptors: Geology, Geography, Lunar Research, Hands on Science

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