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Resing, Wilma C. M.; Vogelaar, Bart; Elliott, Julian G. – Educational Psychology, 2020
The present study investigated the usefulness of a pre-programmed, teleoperated, socially assistive peer robot in dynamic testing of complex problem solving utilising the Tower of Hanoi. The robot, in a 'Wizard of Oz' setting, provided instructions and prompts during dynamic testing to children when they had to solve 3 D Tower of Hanoi puzzles.…
Descriptors: Problem Solving, Robotics, Puzzles, Grade 2
Shute, Valerie J.; Wang, Lubin – International Association for Development of the Information Society, 2013
This paper examines possible improvement to problem solving skills as a function of playing the video game "Portal 2." Stealth assessment is used in the game to evaluate students' problem solving abilities--specifically basic and flexible rule application. The stealth assessment measures will be validated against commonly accepted…
Descriptors: Problem Solving, Video Games, Student Evaluation, High School Students
PDF pending restorationCrank, Joe N.; Deshler, Donald D. – Online Submission, 2001
This article documents the eligibility procedures and student assessment result of a project for identifying university students with learning disabilities. Many legal issues are relevant in the classification of young adults with disabilities, including the use of standardized procedures for establishing disability status which are meant to…
Descriptors: Eligibility, Learning Disabilities, College Students, Disability Identification
Paulman, Ronald G.; Kennelly, Kevin J. – 1982
The relative contributions of test anxiety and exam-taking skills to information-processing deficits were investigated in a dual-task paradigm comparing high and low test-anxious students with either good or poor exam-taking skills. Sixty-four undergraduate students (21 males, 43 females) were selected based upon pre-test scores on the Test…
Descriptors: Academic Achievement, Affective Measures, Cognitive Processes, Higher Education

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